Apc missile: Difference between revisions
Jump to navigation
Jump to search

m (Nesciuse moved page Apc missile/en to Apc missile without leaving a redirect: Move en subpage to basepage) |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}} | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{this is a|point entity|game=Half-Life 2 | {{this is a|point entity|game=Half-Life 2 series|name=apc_missile}} | ||
{{CD|CAPCMissile|file1=weapon_rpg.cpp}} | {{CD|CAPCMissile|file1=weapon_rpg.cpp}} | ||
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. | This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship. |
Revision as of 09:16, 9 September 2024


apc_missile
is a point entity available in Half-Life 2 series.
![]() |
---|
CAPCMissile |
![]() |
This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_apc_missile_damage | 15 | Health amount | Damage done by a rocket.
|