Gib: Difference between revisions
		
		
		
		
		
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| Gameplayer (talk | contribs) No edit summary | Gameplayer (talk | contribs)  No edit summary | ||
| Line 6: | Line 6: | ||
| :*[[npc_cscanner]] | :*[[npc_cscanner]] | ||
| :*[[npc_clawscanner]] | :*[[npc_clawscanner]] | ||
| :*[[npc_helicopter]] (random number of gibs along with 3  | :*[[npc_helicopter]] (random number of gibs along with 3 {{ent|helicopter_chunk}}) | ||
| :*[[npc_barnacle]] | :*[[npc_barnacle]] | ||
| :*[[prop_vehicle_apc]] (random number of gibs along with 5 {{ent|prop_physics}}) | |||
| {{todo|Complete this list.}} | {{todo|Complete this list.}} | ||
Revision as of 06:54, 6 September 2024
gib  is a   point entity  available in all  Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
 Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from  Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
 Half-Life 2
 Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 helicopter_chunk)
- npc_barnacle
- prop_vehicle_apc (random number of gibs along with 5 prop_physics)
 
Todo: Complete this list.

