Gib: Difference between revisions
Jump to navigation
Jump to search
Gameplayer (talk | contribs) No edit summary |
Gameplayer (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
:*[[npc_cscanner]] | :*[[npc_cscanner]] | ||
:*[[npc_clawscanner]] | :*[[npc_clawscanner]] | ||
:*[[npc_helicopter]] (random number of gibs along with 3 | :*[[npc_helicopter]] (random number of gibs along with 3 {{ent|helicopter_chunk}}) | ||
:*[[npc_barnacle]] | :*[[npc_barnacle]] | ||
:*[[prop_vehicle_apc]] (random number of gibs along with 5 {{ent|prop_physics}}) | |||
{{todo|Complete this list.}} | {{todo|Complete this list.}} |
Revision as of 06:54, 6 September 2024
gib
is a point entity available in all Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 helicopter_chunk)
- npc_barnacle
- prop_vehicle_apc (random number of gibs along with 5 prop_physics)
Todo: Complete this list.