Gib: Difference between revisions
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{{stub}} | {{stub}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|point entity|name=gib}} This an entity that is produced when another entity | {{this is a|point entity|name=gib}} This an entity that is produced when another entity is killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | ||
==Entities which produce {{ent|gib}} entities upon death== | ==Entities which produce {{ent|gib}} entities upon death== | ||
===={{hl2|4}}==== | ===={{hl2|4}}==== | ||
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:*[[npc_clawscanner]] | :*[[npc_clawscanner]] | ||
:*[[npc_helicopter]] (random number of gibs along with 3 pieces of {{ent|helicopter_chunk}}s) | :*[[npc_helicopter]] (random number of gibs along with 3 pieces of {{ent|helicopter_chunk}}s) | ||
:*[[npc_barnacle]] | |||
{{todo|Complete this list.}} | {{todo|Complete this list.}} |
Revision as of 06:48, 6 September 2024
gib
is a point entity available in all Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 pieces of helicopter_chunks)
- npc_barnacle
Todo: Complete this list.