Template:KV SystemLevelChoice: Difference between revisions

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:*'''2''': {{KV SystemLevelChoice/strings|Medium}}
:*'''2''': {{KV SystemLevelChoice/strings|Medium}}
:*'''3''': {{KV SystemLevelChoice/strings|High}}
:*'''3''': {{KV SystemLevelChoice/strings|High}}
:*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}}}}
:*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}}
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</includeonly>
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[[Category:Keyvalue Templates|SystemLevelChoice]]
[[Category:Keyvalue Templates|SystemLevelChoice]]

Revision as of 17:15, 2 September 2024

Icon-translate.png
This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Note.pngNote:This template is only here for legacy purposes; Template:KV BaseAnimating directly accesses this, and pages like env_fog_controller may suggest it isn't strictly related to entity model rendering. If you find yourself needing to use this, consult Template:KV BaseAnimating first.
Tip.pngTip:call |nofgd=1 to mark these KVs as !fgd.
Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Effect Details levels that exceed the minimum or maximum. [Note.pngKey names are related to cpu_level cvar used by Effect Details.]
Choices
  • 0: Default ("Low" formincpulevel, "High" formaxcpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since Left 4 Dead)
Don't render for players with Shader Details levels that exceed the minimum or maximum. [Note.pngKey names are related to gpu_level cvar used by Shader Details.]
Choices
  • 0: Default ("Low" formingpulevel, "Very High" formaxgpulevel)
  • 1: Low
  • 2: Medium
  • 3: High
  • 4: Very High