Comp kv setter: Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) | SirYodaJedi (talk | contribs)   (Undo revision 449805 by SirYodaJedi (talk)) Tag: Undo | ||
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| ==KeyValues== | ==KeyValues== | ||
| {{KV|Pitch Yaw Roll (Y Z X)|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}} | {{KV|Pitch Yaw Roll (Y Z X)|angle|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}} | ||
| {{KV|Target Entity|target_destination|The name of the entity or entities to set values on.}} | {{KV|Target Entity|target_destination|The name of the entity or entities to set values on.}} | ||
Revision as of 16:32, 1 September 2024

 
| comp_kv_setter | |
|---|---|
|  | |
| Type | Internal Point entity | 
| Engine |  Source | 
| Availability |  TeamSpen's Hammer Addons | 
comp_kv_setter  is an  internal point entity  available in  Portal 2: Community Edition.
 Portal 2: Community Edition. 
It is also available in all games with TeamSpen's Hammer Addons installed. It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
KeyValues
- Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to set values on.
- Mode ([todo internal name (i)]) <choices>
- The type of value to set
- kv: KeyValues
- flags: SpawnFlags
 
- Name / Mask ([todo internal name (i)]) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - Ent Name ([todo internal name (i)]) <targetname>
- If set, use this fixed-up entity name.
- Invert Value ([todo internal name (i)]) <choices>
- If enabled, invert the value so 0 and 1 are swapped.
- 0: No
- 1: Yes
 
- Rotate Value ([todo internal name (i)]) <choices>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- 0: No
- 1: Yes
 
- Convert To Angle ([todo internal name (i)]) <choices>
- If enabled, convert a +X axis normal back into the Euler angle.
- 0: No
- 1: Yes
 
Outputs
Any output may be used. All outputs defined on a comp_kv_setter are copied to the target entity.
























