Prop car glass: Difference between revisions
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== See also == | == See also == | ||
* [[prop_car_alarm]] | * [[prop_car_alarm]] | ||
[[Category:Prop entities]] | |||
Revision as of 06:52, 1 September 2024
| CCarGlassProp |
prop_car_glass is a point entity available in ![]()
Left 4 Dead series. This class is the same as prop_dynamic, with a car alarm, to be used together with prop_car_alarm. Difference from simply using prop_dynamic is this forwards damage or player standing on it to the parented prop_car_alarm thus it can trigger it.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.