Template:KV BreakableProp: Difference between revisions
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1416006136 (talk | contribs) (add {{Lang}}) |
Gameplayer (talk | contribs) (puntsound keyvalue is in BasePropPhysics not in BaseBreakableProp) |
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{{lang|Template:KV BreakableProp}} | {{lang|Template:KV BreakableProp}} | ||
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-->{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}}<!-- | -->{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}}<!-- | ||
-->{{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}<!-- | -->{{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}<!-- | ||
-->{{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}} | -->{{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}} | ||
{{KV Breakable}}</includeonly></onlyinclude> | {{KV Breakable}}</includeonly></onlyinclude> | ||
[[Category:Keyvalue Templates|BreakableProp]] | [[Category:Keyvalue Templates|BreakableProp]] |
Revision as of 05:05, 28 August 2024
BreakableProp:
- Explosion Damage (ExplodeDamage) <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
- Explosion Radius (ExplodeRadius) <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
- Break Model Message (BreakModelMessage) <string>
- "If set, will use this break model message instead of the normal break behavior."
Confirm:Is this new with Source SDK 2013...? It isn't in Alien Swarm or 2007 code but is in 2013. New with L4D?
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks
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