Func fire extinguisher: Difference between revisions

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== Inputs ==
== Inputs ==
{{I EnableDisable}}
{{I EnableDisable|Enables or disables this entity from extinguishing fire}}


== See Also ==
== See Also ==
* {{l4d2}}{{ent|func_extinguisher}}
* {{l4d2}}{{ent|func_extinguisher}}

Revision as of 08:53, 23 August 2024

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C++ Class hierarchy
CFuncFireExtinguisher
CBaseTrigger
CBaseToggle
CBaseEntity

func_fire_extinguisher is a brush entity available in Left 4 Dead Left 4 Dead. It is a brush entity that extinguishes fire from gascans or molotov.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enables or disables this entity from extinguishing fire

See Also