Weapon cubemap: Difference between revisions
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SantagausS (talk | contribs) m (Just added more information as some people seem to think all weapons must be empty to get to the cubemap weapon.) |
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This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool. | This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool. | ||
{{note| | |||
Mappers can create a bind such as...<br> | Mappers can create a bind such as...<br> | ||
< | <code>BIND "X" "impulse 81; use weapon_cubemap;"</code><br> | ||
To equip and draw the weapon for quick work.<br> | To equip and draw the weapon for quick work.<br>}} | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 13:21, 16 September 2006
Entity description
This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps. The command to equip weapon_cubemap is impulse 81
(sv_cheats must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool.

Mappers can create a bind such as...
BIND "X" "impulse 81; use weapon_cubemap;"