Weapon cubemap: Difference between revisions

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m (Just added more information as some people seem to think all weapons must be empty to get to the cubemap weapon.)
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This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool.  
This entity gives the player a set of spheres (''models/shadertest/envballs.mdl''), each with different reflective surfaces. It is used for checking [[cubemaps]]. The command to equip weapon_cubemap is <code>[[impulse]] 81</code> ([[Sv_cheats|sv_cheats]] must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool.  


==Notes:==
{{note|
Mappers can create a bind such as...<br>
Mappers can create a bind such as...<br>
<pre>BIND "X" "impulse 81; use weapon_cubemap;"</pre>
<code>BIND "X" "impulse 81; use weapon_cubemap;"</code><br>
To equip and draw the weapon for quick work.<br>
To equip and draw the weapon for quick work.<br>}}


[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 13:21, 16 September 2006

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Entity description

weapon_cubemap in CSS

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps. The command to equip weapon_cubemap is impulse 81 (sv_cheats must be enabled). You may then enter "use weapon_cubemap into the console to draw the tool.

Note.pngNote:

Mappers can create a bind such as...
BIND "X" "impulse 81; use weapon_cubemap;"

To equip and draw the weapon for quick work.