Template:KV GibshooterBase: Difference between revisions
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{{KV|Course Variance|intn=m_flVariance|string|How much variance in the direction <code>gibs</code> are fired.}} | {{KV|Course Variance|intn=m_flVariance|string|How much variance in the direction <code>gibs</code> are fired.}} | ||
{{KV|Gib Life|intn=m_flGibLife|string|Time in seconds for <code>gibs</code> to live +/- 5%.}} | {{KV|Gib Life|intn=m_flGibLife|string|Time in seconds for <code>gibs</code> to live +/- 5%.}} | ||
{{KV|Lighting Origin|intn=lightingorigin|target_destination|Select an {{ent|info_lighting}} to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | {{KV|Lighting Origin|intn=lightingorigin|target_destination|Select an entity (not {{ent|info_lighting}}!) to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | ||
{{KV|Physics|intn=simulation|choices|How the <code>gibs</code> will be physically simulated. | {{KV|Physics|intn=simulation|choices|How the <code>gibs</code> will be physically simulated. | ||
:*0: Point (very cheap) ({{ent|gib}}) | :*0: Point (very cheap) ({{ent|gib}}) |
Revision as of 20:33, 18 August 2024
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <string>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <string>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <integer>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <string>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <string>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
- Disable Shadows (nogibshadows) <boolean>
- Set to 1 to disable render target shadows on
gibs
.