Info teleporter countdown: Difference between revisions
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{{CD|CInfoTeleporterCountdown|file1=info_teleporter_countdown.cpp}} | |||
{{this is a|point entity|name=info_teleporter_countdown|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} This is intended to be a timer counting down how much time is left before Breen teleports away from Earth, in {{ent|d3_breen_01}}. It seems it was never fully finished. The status of the teleporter will appear on {{ent|vgui_screen}} entities whose '''Panel Name''' is '''teleport_countdown_screen'''. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{IO|StartCountdown|param=float|Starts the teleporter countdown. Requires an argument which is the number of seconds for the countdown.}} | {{IO|StartCountdown|param=float|Starts the teleporter countdown. Requires an argument which is the number of seconds for the countdown.}} | ||
{{IO|Disable|Pauses the countdown. This pause can be indicated on the HUD.}} | {{IO|Disable|Pauses the countdown. This pause can be indicated on the HUD.}} | ||
{{IO|Enable|Restarts the countdown. {{confirm|Restart, or ''resume''?}} | {{IO|Enable|Restarts the countdown. {{confirm|Restart, or ''resume''?}}}} | ||
{{IO|StopCountdown|Stops the countdown permanently.}} | {{IO|StopCountdown|Stops the countdown permanently.}} | ||
Revision as of 04:26, 14 August 2024


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CInfoTeleporterCountdown |
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info_teleporter_countdown
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. This is intended to be a timer counting down how much time is left before Breen teleports away from Earth, in d3_breen_01. It seems it was never fully finished. The status of the teleporter will appear on vgui_screen entities whose Panel Name is teleport_countdown_screen.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- StartCountdown <float >
- Starts the teleporter countdown. Requires an argument which is the number of seconds for the countdown.
- Disable
- Pauses the countdown. This pause can be indicated on the HUD.
- Enable
- Restarts the countdown.
Confirm:Restart, or resume?
- StopCountdown
- Stops the countdown permanently.
Categories:
- CPointEntity
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities