Collaborate: Difference between revisions
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== Features == | == Features == | ||
* | * Gameplay oriented on objectives & teamplay | ||
* Players form squads, up to 4 players per squad | * Players form squads, up to 4 players per squad | ||
* Dynamic spawnpoints | * Squadleaders can spawn NPCs & equipment and give them orders | ||
* | * Dynamic spawnpoints-system (squadleaders function as a spawnpoint) | ||
* | * Wait-system that allows players to wait with starting the game | ||
* Team-bound NPCs & equipment | |||
* High quality maps | * High quality maps | ||
* Improved network- & lagcompensation-code | * Improved network- & lagcompensation-code | ||
* | * Full spectators-support | ||
* | * Points-system based on damage and teamplay | ||
* Drop weapons/ | * Drop weapons/ammo/armor and get points for it | ||
* New NPCs | * New NPCs | ||
* Enhanced AI | |||
'''Planned''' | '''Planned for future versions''' | ||
* Multipassenger vehicles | * Multipassenger vehicles | ||
* Per game statistics | * Per game statistics | ||
== Help wanted == | == Help wanted == | ||
=== Why should I join? === | |||
There's a sh*tload of mods out there, but here: | |||
* You are allowed to use your work in other mods | |||
* No deadlines, no hurries (we go for quality, not time.. but not toooo long) | |||
* Relaxed team (need something? just ask) | |||
* Your opinion counts. No concept here that can't be changed | |||
=== What we need === | |||
* Mapper | * Mapper | ||
: | :Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams. | ||
* Modeller | * Modeller | ||
: | :New objects like trees, weapons, equipment and characters (playermodels, new NPCs) | ||
* | |||
: | * Model animator | ||
* | :Animate characters, weapons | ||
: | |||
* Model skinner | |||
:Skin characters, weapons, equipment | |||
* Concept artist | * Concept artist | ||
: | :GUI, new NPCs, levels | ||
* Coder | * Coder | ||
: | :AI programming, GUI | ||
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. | Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. |
Revision as of 14:13, 9 September 2006
This mod for Source is currently in development.
What is it?
Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.
Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.
Features
- Gameplay oriented on objectives & teamplay
- Players form squads, up to 4 players per squad
- Squadleaders can spawn NPCs & equipment and give them orders
- Dynamic spawnpoints-system (squadleaders function as a spawnpoint)
- Wait-system that allows players to wait with starting the game
- Team-bound NPCs & equipment
- High quality maps
- Improved network- & lagcompensation-code
- Full spectators-support
- Points-system based on damage and teamplay
- Drop weapons/ammo/armor and get points for it
- New NPCs
- Enhanced AI
Planned for future versions
- Multipassenger vehicles
- Per game statistics
Help wanted
Why should I join?
There's a sh*tload of mods out there, but here:
- You are allowed to use your work in other mods
- No deadlines, no hurries (we go for quality, not time.. but not toooo long)
- Relaxed team (need something? just ask)
- Your opinion counts. No concept here that can't be changed
What we need
- Mapper
- Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams.
- Modeller
- New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
- Model animator
- Animate characters, weapons
- Model skinner
- Skin characters, weapons, equipment
- Concept artist
- GUI, new NPCs, levels
- Coder
- AI programming, GUI
Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.
Collaborate Team
- Vaber: Mapper
- dutchmega: Founder, coder
- CrabbyData: Mapper
- Starbug: Mapper
- Angry Beaver: Mapper
- Psycho: Mapper
Freelancers
- Dolphineye: Coder
Media
More media at the website