Collaborate: Difference between revisions

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== Features ==
== Features ==
* Teamplay-based gameplay with squads
* Gameplay oriented on objectives & teamplay
* Squadleaders who can spawn & control NPCs & equipment and give orders
* Players form squads, up to 4 players per squad
* Players form squads, up to 4 players per squad
* Dynamic spawnpoints, including the squadleader who functions as a spawnpoint
* Squadleaders can spawn NPCs & equipment and give them orders
* Special system that waits with starting the map which allows you to wait at your friends
* Dynamic spawnpoints-system (squadleaders function as a spawnpoint)
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* Wait-system that allows players to wait with starting the game
* Team-bound NPCs & equipment
* High quality maps
* High quality maps
* Improved network- & lagcompensation-code
* Improved network- & lagcompensation-code
* Spectators
* Full spectators-support
* Damage & teamplay based points-system
* Points-system based on damage and teamplay
* Drop weapons/ammunition/batteries and get points for it
* Drop weapons/ammo/armor and get points for it
* New NPCs
* New NPCs
* Enhanced AI


'''Planned'''
'''Planned for future versions'''
* Multipassenger vehicles
* Multipassenger vehicles
* Per game statistics
* Per game statistics


== Help wanted ==
== Help wanted ==
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
=== Why should I join? ===
There's a sh*tload of mods out there, but here:
* You are allowed to use your work in other mods
* No deadlines, no hurries (we go for quality, not time.. but not toooo long)
* Relaxed team (need something? just ask)
* Your opinion counts. No concept here that can't be changed


=== What we need ===
* Mapper
* Mapper
:''Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams''
:Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams.
 
* Modeller
* Modeller
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)''
:New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
* Animator
 
: ''Animate characters, weapons''
* Model animator
* Skinner
:Animate characters, weapons
: ''Skin characters, weapons, equipment'
 
* Model skinner
:Skin characters, weapons, equipment
 
* Concept artist
* Concept artist
: ''GUI, new NPCs, levels''
:GUI, new NPCs, levels
 
* Coder
* Coder
: ''AI programming, GUI'
:AI programming, GUI


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.

Revision as of 14:13, 9 September 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.

Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Gameplay oriented on objectives & teamplay
  • Players form squads, up to 4 players per squad
  • Squadleaders can spawn NPCs & equipment and give them orders
  • Dynamic spawnpoints-system (squadleaders function as a spawnpoint)
  • Wait-system that allows players to wait with starting the game
  • Team-bound NPCs & equipment
  • High quality maps
  • Improved network- & lagcompensation-code
  • Full spectators-support
  • Points-system based on damage and teamplay
  • Drop weapons/ammo/armor and get points for it
  • New NPCs
  • Enhanced AI

Planned for future versions

  • Multipassenger vehicles
  • Per game statistics

Help wanted

Why should I join?

There's a sh*tload of mods out there, but here:

  • You are allowed to use your work in other mods
  • No deadlines, no hurries (we go for quality, not time.. but not toooo long)
  • Relaxed team (need something? just ask)
  • Your opinion counts. No concept here that can't be changed

What we need

  • Mapper
Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams.
  • Modeller
New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
  • Model animator
Animate characters, weapons
  • Model skinner
Skin characters, weapons, equipment
  • Concept artist
GUI, new NPCs, levels
  • Coder
AI programming, GUI

Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.

Collaborate Team

Freelancers

Media

More media at the website

External links