Weapon propanetank: Difference between revisions

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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CPropaneTank}}
{{CD|CPropaneTank}}
{{WeaponL4D/image|size=200px}}
{{this is a|point entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes.
{{this is a|point entity|name=weapon_propanetank|series=Left 4 Dead}} This entity is created when picking up {{ent|prop_physics}} with model <code>models/props_junk/PropaneCanister001a.mdl</code>. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning {{ent|pipe_bomb_projectile}} that immediately explodes.



Revision as of 08:32, 3 August 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CPropaneTank
CCarriedProp
CBaseBackpackItem
CTerrorWeapon
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
models/props_junk/propanecanister001a.mdl

weapon_propanetank is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. This entity is created when picking up prop_physics with model models/props_junk/PropaneCanister001a.mdl. When thrown or dropped this entity is killed and mentioned prop_physics is spawned back which when shot causes an explosion that is achieved by spawning pipe_bomb_projectile that immediately explodes.

Note.pngNote:To add propane tank spawns to the map either prop_physics with model models/props_junk/PropaneCanister001a.mdl can be used or weapon_item_spawn with proper settings
Note.pngNote:Default model name: models/props_junk/PropaneCanister001a.mdl
Icon-Bug.pngBug:Taking other carryable while holding this will drop weapon_propanetank to the ground instead of spawning the mentioned prop_physics. This entity doesn't explode when shooting it and cannot be damaged  [todo tested in ?]

See Also