P3 prop physx: Difference between revisions
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Confirm:env_wind or p3_physx_wind?
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[[File:P3_prop_physx_before_and_after_interacted.jpg|thumb|right|260px|{{ent|p3_prop_physx}} after being interacted by the player (Postal Dude), by walking or kicking the cloth model itself.]] | [[File:P3_prop_physx_before_and_after_interacted.jpg|thumb|right|260px|{{ent|p3_prop_physx}} after being interacted by the player (Postal Dude), by walking or kicking the cloth model itself.]] | ||
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. It also does not interact or react with props using [[Havok]] physics, grenade explosions or bullets. Disabling PhysX using {{code|physx_enabled 0}} or launch argument {{code|-nophysx}} will replace part of the "cloth" models with solid color (such as purple) and disable the PhysX physics engine entirely. | |||
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. It also does not interact or react with props using [[Havok]] physics, grenade explosions or bullets. Disabling PhysX using {{code|physx_enabled 0}} will replace part of the "cloth" models with solid color (such as purple) and disable the PhysX physics engine entirely. | |||
In the case with Postal Dude model, disabling PhysX will cause the game to load a fallback version with preset animations. | In the case with Postal Dude model, disabling PhysX will cause the game to load a fallback version with preset animations. | ||
Revision as of 02:28, 3 August 2024
p3_prop_physx is a point entity available in
Postal III. It is used to add models that utilizes the Nvidia PhysX physics engine.
p3_prop_physx entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).
Left - PhysX disabled; Right - PhysX enabled
Left - PhysX disabled; Right - PhysX enabled
p3_prop_physx after being interacted by the player (Postal Dude), by walking or kicking the cloth model itself.
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. It also does not interact or react with props using Havok physics, grenade explosions or bullets. Disabling PhysX using physx_enabled 0 or launch argument -nophysx will replace part of the "cloth" models with solid color (such as purple) and disable the PhysX physics engine entirely.
In the case with Postal Dude model, disabling PhysX will cause the game to load a fallback version with preset animations.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Model (model) <string>
- The model this entity should appear as.
- Wind Entity (windentity) <targetname>
- Attach to a wind entity.