Info intermission: Difference between revisions
		
		
		
		
		
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|  (tabs) | MyGamepedia (talk | contribs)  No edit summary | ||
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| {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.   | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.   | ||
| {{Note|Doesn't work in {{l4d2}}}} | {{Note|Doesn't work in {{l4d2}}{{bms}}}} | ||
| {{todo|list of games it works in}} | {{todo|list of games it works in}} | ||
| == KeyValues == | == KeyValues == | ||
| {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | ||
Revision as of 04:50, 2 August 2024

 
|  Class hierarchy | 
|---|
| CInfoIntermission | 
|  intermission.cpp | 
info_intermission  is a   point entity  available in all  Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
 Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse. 
Todo: list of games it works in
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.



























