This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon glock (Half-Life 1): Difference between revisions

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(CD)
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{{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]]
[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]]
{{CD|CGlock|goldsrc=1}}
{{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  
{{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  



Revision as of 22:42, 25 July 2024

Viewmodel, based on the Glock 17.
C++ Class hierarchy
CGlock
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ glock.cpp

weapon_9mmhandgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

The pistol used in the Half-Life series. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery