P3 vehicle segway: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Start Disabled|intn=StartDisabled|bool|Start Disabled}}
{{KV|Start Disabled|intn=StartDisabled|bool|Simply disable (or hide) the segway.}}
{{KV|Have Krotchy Box|intn=HaveKrotchyBox|bool|Adds a small box containing Krotchy toys on the segway.}}
{{KV|Have Krotchy Box|intn=HaveKrotchyBox|bool|Adds a small box containing some Krotchy toys on the segway.}}
{{KV|Have krotchy{{sic}} toys in the box|intn=HaveKrotchiesInBox|bool|{{Bug|Does nothing?, regardless if {{code|HaveKrotchyBox}} is enabled or not.}}}}
{{KV|Have krotchy{{sic}} toys in the box|intn=HaveKrotchiesInBox|bool|Adds more Krotchy toys in the box.}}
{{KV BaseDriveableVehicle}}
{{KV BaseDriveableVehicle}}


==Inputs==
==Inputs==
{{Todo}}
{{Todo}}

Revision as of 23:17, 22 July 2024

p3_vehicle_segway is a point entity available in Postal III Postal III. A drivable segway.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Simply disable (or hide) the segway.
Have Krotchy Box (HaveKrotchyBox) <boolean>
Adds a small box containing some Krotchy toys on the segway.
Have krotchy[sic] toys in the box (HaveKrotchiesInBox) <boolean>
Adds more Krotchy toys in the box.

BaseDriveableVehicle:

Starts locked (VehicleLocked) <boolean>
Players cannot enter vehicle until it is unlocked.

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

[Todo]