P3 vehicle segway: Difference between revisions
		
		
		
		
		
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{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|Start Disabled|intn=StartDisabled|bool|Start Disabled}}  | {{KV|Start Disabled|intn=StartDisabled|bool|Start Disabled}}  | ||
{{KV|Have Krotchy Box|intn=HaveKrotchyBox|bool|  | {{KV|Have Krotchy Box|intn=HaveKrotchyBox|bool|Adds a small box containing Krotchy toys on the segway.}}  | ||
{{KV|Have krotchy{{sic}} toys in the box|intn=HaveKrotchiesInBox|bool|  | {{KV|Have krotchy{{sic}} toys in the box|intn=HaveKrotchiesInBox|bool|{{Bug|Does nothing?, regardless if {{code|HaveKrotchyBox}} is enabled or not.}}}}  | ||
{{KV BaseDriveableVehicle}}  | {{KV BaseDriveableVehicle}}  | ||
==Inputs==  | ==Inputs==  | ||
{{Todo}}  | {{Todo}}  | ||
Revision as of 22:11, 22 July 2024
p3_vehicle_segway  is a   point entity  available in 
 Postal III. A drivable segway.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Start Disabled
 
- Have Krotchy Box (HaveKrotchyBox) <boolean>
 - Adds a small box containing Krotchy toys on the segway.
 
- Have krotchy[sic] toys in the box (HaveKrotchiesInBox) <boolean>
 
Bug:Does nothing?, regardless if HaveKrotchyBoxis enabled or not. [todo tested in ?]
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
 - Players cannot enter vehicle until it is unlocked.
 
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
 - The vehicle script files contained in 
scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: 
airboat.txt - prop_vehicle_apc: 
apc.txt/apc_npc.txt - prop_vehicle_crane: 
crane.txt - prop_vehicle_prisoner_pod: 
prisoner_pod.txt - prop_vehicle_jeep: 
jalopy.txt(only in
) / jeep_test.txt - prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only:choreo_vehicle.txtchoreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only:choreo_vehicle_ep2_barn1.txtchoreo_vehicle_ep2_hangar.txtchoreo_vehicle_ep2_intro.txtchoreo_vehicle_ep2_Outland_02.txtchoreo_vehicle_ep2_playertrapped.txt
 - There is also 
reference_vehicle.txt, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin: 
sincar.txt/sincar_pit.txt(only in
) - p3_vehicle_segway: 
segway.txt(only in
) 
 - prop_vehicle_airboat: 
 
- Scale of action input / framerate (actionScale) <float>
 - Todo: How fast the vehicle turns/accelerates?
 
Inputs
[Todo]