Collaborate: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
== What is it? ==
== What is it? ==
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans. Both teams have a commander, who is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.


Are the rebels fighting to overrun a combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.
Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


== Features ==
== Features ==
* Teamplay-based gameplay with commanders and squads
* Teamplay-based gameplay with squads
* Commander who can spawn & control NPCs & equipment and give squads orders
* Squadleaders who can spawn & control NPCs & equipment and give orders
* Players can form squads, up to 4 players per squad
* Players form squads, up to 4 players per squad
* Dynamic spawnpoints, including the squadleader who functions as a spawnpoint
* Dynamic spawnpoints, including the squadleader who functions as a spawnpoint
* Special system that waits with starting the map which allows you to wait at your friends
* Special system that waits with starting the map which allows you to wait at your friends
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* High quality maps
* High quality maps
* Improved network- & lagcompensation-code
* Improved network- & lagcompensation-code
* Series of levels, with transitions
* Spectators
* Spectators
* Voicecomm to radio for help or just remark something
* Damage & teamplay based points-system
* Damage & teamplay based points-system
* Drop weapons/ammunition/batteries and get points for it
* Drop weapons/ammunition/batteries and get points for it
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At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.


'''URGENTLY NEEDED'''
* Mapper
:''Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams''
* Modeller
* Modeller
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)''
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)''
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* Skinner
* Skinner
: ''Skin characters, weapons, equipment'
: ''Skin characters, weapons, equipment'
'''Welcome'''
* Mapper
* Concept artist
* Concept artist
: ''GUI, new NPCs, levels''
: ''GUI, new NPCs, levels''
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== Collaborate Team ==
== Collaborate Team ==
* [[User:Vaber|Vaber]]: Mapper, coder
* [[User:Vaber|Vaber]]: Mapper
* [[User:CrabbyData|CrabbyData]]: Mapper, concept artist
* [[User:dutchmega|dutchmega]]: Founder, coder
* [[User:dutchmega|dutchmega]]: Founder, lead coder
* [[User:CrabbyData|CrabbyData]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper, modeller
* [[User:Angry Beaver|Angry Beaver]]: Mapper
* Psycho: Mapper


'''Freelancers'''
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder
* [[User:dolphineye|Dolphineye]]: Coder
* Slugtrooper: Mapper


== Media ==
== Media ==

Revision as of 09:53, 6 September 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.

Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Teamplay-based gameplay with squads
  • Squadleaders who can spawn & control NPCs & equipment and give orders
  • Players form squads, up to 4 players per squad
  • Dynamic spawnpoints, including the squadleader who functions as a spawnpoint
  • Special system that waits with starting the map which allows you to wait at your friends
  • All HL2SP & EP1 enemies (probably all EP2 enemies too)
  • High quality maps
  • Improved network- & lagcompensation-code
  • Spectators
  • Damage & teamplay based points-system
  • Drop weapons/ammunition/batteries and get points for it
  • New NPCs

Planned

  • Multipassenger vehicles
  • Per game statistics

Help wanted

At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.

  • Mapper
Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams
  • Modeller
New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
  • Animator
Animate characters, weapons
  • Skinner
Skin characters, weapons, equipment'
  • Concept artist
GUI, new NPCs, levels
  • Coders
AI programming, GUI'
  • Sound artists
Voicecomm, new music, extra sounds NPCs

Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.

Collaborate Team

Freelancers

Media

More media at moddb

External links