Collaborate: Difference between revisions
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{{AlphaModSmall|engine=Source|download=}} | {{AlphaModSmall|engine=Source|download=}} | ||
== What is it? == | == What is it? == | ||
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans. | Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do. | ||
Are the | Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents. | ||
== Features == | == Features == | ||
* Teamplay-based gameplay with | * Teamplay-based gameplay with squads | ||
* | * Squadleaders who can spawn & control NPCs & equipment and give orders | ||
* Players | * Players form squads, up to 4 players per squad | ||
* Dynamic spawnpoints, including the squadleader who functions as a spawnpoint | * Dynamic spawnpoints, including the squadleader who functions as a spawnpoint | ||
* Special system that waits with starting the map which allows you to wait at your friends | * Special system that waits with starting the map which allows you to wait at your friends | ||
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* High quality maps | * High quality maps | ||
* Improved network- & lagcompensation-code | * Improved network- & lagcompensation-code | ||
* Spectators | * Spectators | ||
* Damage & teamplay based points-system | * Damage & teamplay based points-system | ||
* Drop weapons/ammunition/batteries and get points for it | * Drop weapons/ammunition/batteries and get points for it | ||
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At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods. | At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods. | ||
'' | * Mapper | ||
:''Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams'' | |||
* Modeller | * Modeller | ||
:''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)'' | :''New objects like trees, weapons, equipment and characters (playermodels, new NPCs)'' | ||
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* Skinner | * Skinner | ||
: ''Skin characters, weapons, equipment' | : ''Skin characters, weapons, equipment' | ||
* Concept artist | * Concept artist | ||
: ''GUI, new NPCs, levels'' | : ''GUI, new NPCs, levels'' | ||
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== Collaborate Team == | == Collaborate Team == | ||
* [[User:Vaber|Vaber]]: Mapper | * [[User:Vaber|Vaber]]: Mapper | ||
* [[User: | * [[User:dutchmega|dutchmega]]: Founder, coder | ||
* [[User: | * [[User:CrabbyData|CrabbyData]]: Mapper | ||
* [[User:Starbug|Starbug]]: Mapper | * [[User:Starbug|Starbug]]: Mapper | ||
* [[User:Angry Beaver|Angry Beaver]]: Mapper | * [[User:Angry Beaver|Angry Beaver]]: Mapper | ||
* Psycho: Mapper | |||
'''Freelancers''' | '''Freelancers''' | ||
* [[User:dolphineye|Dolphineye]]: Coder | * [[User:dolphineye|Dolphineye]]: Coder | ||
== Media == | == Media == |
Revision as of 09:53, 6 September 2006
This mod for Source is currently in development.
What is it?
Collaborate is an upcoming Half-Life 2 MP teamplay modification with NPCs. There are 2 teams, Team Combine and Team Humans, with players divided in squads. Every squadleader is able to spawn & control NPCs, ammocrates, traps and more. Both teams will need to complete objectives to win the game. Work together, side by side, with NPCs & players to complete your objectives and before your opponents of the other team do.
Are the Humans fighting to overrun a Combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.
Features
- Teamplay-based gameplay with squads
- Squadleaders who can spawn & control NPCs & equipment and give orders
- Players form squads, up to 4 players per squad
- Dynamic spawnpoints, including the squadleader who functions as a spawnpoint
- Special system that waits with starting the map which allows you to wait at your friends
- All HL2SP & EP1 enemies (probably all EP2 enemies too)
- High quality maps
- Improved network- & lagcompensation-code
- Spectators
- Damage & teamplay based points-system
- Drop weapons/ammunition/batteries and get points for it
- New NPCs
Planned
- Multipassenger vehicles
- Per game statistics
Help wanted
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
- Mapper
- Mappers are allowed to use their own ideas. The only "must" is that each team needs to have (multiple?) objectives for the 2 teams
- Modeller
- New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
- Animator
- Animate characters, weapons
- Skinner
- Skin characters, weapons, equipment'
- Concept artist
- GUI, new NPCs, levels
- Coders
- AI programming, GUI'
- Sound artists
- Voicecomm, new music, extra sounds NPCs
Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.
Collaborate Team
- Vaber: Mapper
- dutchmega: Founder, coder
- CrabbyData: Mapper
- Starbug: Mapper
- Angry Beaver: Mapper
- Psycho: Mapper
Freelancers
- Dolphineye: Coder
Media
More media at moddb