This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon shotgun (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Cleanup)
m (Cleanup)
Line 15: Line 15:
==Gallery==
==Gallery==
<gallery mode=nolines widths=256px heights=200px>
<gallery mode=nolines widths=256px heights=200px>
File:V_shotgun_goldsrc_hd_2.png|thumb|right|link=|Viewmodel from the [[HD Pack]].
File:V_shotgun_goldsrc_hd_2.png|Viewmodel from the [[HD Pack]].
File:W_shotgun_goldsrc_2.png|thumb|right|link=|Worldmodel.
File:W_shotgun_goldsrc_2.png|Worldmodel.
File:W_shotgun_goldsrc_hd_2.png|thumb|right|link=|Ditto, HD Pack.
File:W_shotgun_goldsrc_hd_2.png|Ditto, HD Pack.
</gallery>
</gallery>


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]]
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]]

Revision as of 05:05, 17 July 2024

weapon_shotgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

Viewmodel.

A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery