Weapon shotgun (GoldSrc): Difference between revisions
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{{tabs|weapon_shotgun|goldsrc=1|source=2|main=source}} | {{tabs|weapon_shotgun|goldsrc=1|source=2|main=source}} | ||
{{this is a|point entity|name=weapon_shotgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_shotgun|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
[[File: | [[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]] | ||
A shotgun based off the [[Wikipedia:Franchi SPAS-12|Franchi SPAS-12]]. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with {{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}. | A shotgun based off the [[Wikipedia:Franchi SPAS-12|Franchi SPAS-12]]. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with {{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}. | ||
| Line 13: | Line 13: | ||
==Gallery== | ==Gallery== | ||
<gallery mode=nolines widths= | <gallery mode=nolines widths=256px heights=200px> | ||
File: | File:V_shotgun_goldsrc_hd_2.png|thumb|right|link=|Viewmodel from the [[HD Pack]]. | ||
File: | File:W_shotgun_goldsrc_2.png|thumb|right|link=|Worldmodel. | ||
File: | File:W_shotgun_goldsrc_hd_2.png|thumb|right|link=|Ditto, HD pack. | ||
</gallery> | </gallery> | ||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|s]] | ||
Revision as of 16:02, 16 July 2024
weapon_shotgun is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery

Viewmodel from the HD Pack.

Worldmodel.

Ditto, HD pack.
Categories:
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life
- Half-Life Entities
- Half-Life Weapons