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Weapon crowbar (GoldSrc): Difference between revisions

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{{this is a|point entity|name=weapon_crowbar|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
{{this is a|point entity|name=weapon_crowbar|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.
{{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}}
{{tabs|weapon_crowbar|goldsrc=1|source=2|main=source}}
[[File:V_crowbar_goldsrc.png|thumb|right|link=|Viewmodel.]]
[[File:V_crowbar_goldsrc.png|thumb|right|Viewmodel.]]
==Key Values==
==Key Values==
{{Hl1_kv_targetname}}
{{Hl1_kv_targetname}}

Revision as of 14:40, 16 July 2024

weapon_crowbar is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. Spawns the Crowbar. In a deathmatch game, the weapon respawns 20 seconds after being collected.

Viewmodel.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery