$bbox: Difference between revisions
Jump to navigation
Jump to search
m (Fixed name of page in QC category. Action performed by bot) |
Trigger hurt (talk | contribs) m (Improve legibility of the first line & remove useless entry in See Also section.) |
||
Line 1: | Line 1: | ||
{{lang|$bbox|$title=$bbox}} | {{lang|$bbox|$title=$bbox}} | ||
{{this is a|QC command|name=$hbox}} It defines an axis-aligned [[bounding box]] used by the [[:Category:AI|AI]] to detect collisions with the world, mostly for movement purposes. | |||
Models will be culled (hidden) when the bounding box is no longer in the players field of view, as a means to optimize the game. Too small bounding boxes can cause a model to disappear before it really left the [[Field_of_View|FOV]]. | Models will be culled (hidden) when the bounding box is no longer in the players field of view, as a means to optimize the game. Too small bounding boxes can cause a model to disappear before it really left the [[Field_of_View|FOV]]. | ||
Line 9: | Line 9: | ||
==Syntax== | ==Syntax== | ||
$bbox (min x) (min y) (min z) (max x) (max y) (max z) | |||
==See also== | ==See also== | ||
* [[$cbox]] | * [[$cbox]] | ||
* [[$hbox]] | * [[$hbox]] | ||
* [[$hboxset]] | * [[$hboxset]] |
Revision as of 13:39, 14 July 2024
$hbox
is a QC command available in all Source games. It defines an axis-aligned bounding box used by the AI to detect collisions with the world, mostly for movement purposes.
Models will be culled (hidden) when the bounding box is no longer in the players field of view, as a means to optimize the game. Too small bounding boxes can cause a model to disappear before it really left the FOV.
This is also called the hull.
$bbox
lines are automatically generated when compiling a model, as long as there are no lines existing already.
Syntax
$bbox (min x) (min y) (min z) (max x) (max y) (max z)