Scripted sentence: Difference between revisions
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'''Entity Name:''' scripted_sentence | '''Entity Name:''' scripted_sentence | ||
A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of [[Faceposer]] and a [[Logic_choreographed_scene]] entity for spoken dialog. | A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of [[FacePoser_Overview|Faceposer]] and a [[Logic_choreographed_scene]] entity for spoken dialog. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:46, 10 July 2005
Entity Description
Entity Name: scripted_sentence
A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a Logic_choreographed_scene entity for spoken dialog.
Keyvalues
- Sentence Name (sentence)
- <string> The sentence group name, as found in sentences.txt.
- Speaker Type (entity)
- <string>
- Additional Sentence Time (delay)
- <string>
- Search Radius (radius)
- <integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- Delay Before Refire (refire)
- <string> Timed delay (in seconds) before refiring.
- Listener Type (listener)
- <string>
- Volume (volume)
- <string> A value from 0-10.
- Sound Radius (attenuation)
- <choices>
Inputs
- BeginSentence
- Starts the scripted sentence.
Outputs
- OnBeginSentence
- Fires when the sentence begins
- OnEndSentence
- Fires when the sentence ends