Apc on path: Difference between revisions
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Tip:The path_corners can easily be moved around to set up a different route, and disabling the Start Inactive flag of the npc_vehicledriver will remove the need for a trigger.
(The apc_on_path prefab.) |
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{{tip|The path_corners can easily be moved around to set up a different route, and disabling the ''Start Inactive'' flag of the npc_vehicledriver will remove the need for a trigger.}} | {{tip|The path_corners can easily be moved around to set up a different route, and disabling the ''Start Inactive'' flag of the npc_vehicledriver will remove the need for a trigger.}} | ||
[[Category:Prefabs]] |
Revision as of 11:30, 28 August 2006
A prefab located in the Prefabs HL2 folder, containing an NPC driven APC setup.
This prefab includes the following:
- A prop_vehicle_apc model with the scripts/vehicles/apc_npc.txt script file.
- An npc_vehicledriver.
- 5 path_corner nodes.
When the npc_vehicledriver is activated (for example through a simple trigger), it is set up to drive the APC model along the 5 path_corners.
