$no draw: Difference between revisions
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Bug:Doesn't actually skip drawing the faces, but instead acts like an
) [todo tested in ?]
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{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture. | {{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture. | ||
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[[Category:Shader parameters|no draw]] | |||
Revision as of 02:44, 12 July 2024
Template:Shaderparam It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod.
$alphatest texture that is completely transparent. (tested in Example
VertexLitGeneric
{
$no_draw 1
}