Env screenoverlay: Difference between revisions
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{| | {| | ||
! Texture || Attempts at description | ! Texture || Attempts at description | ||
|- | |- | ||
| effects/combine_binocoverlay.vmt || Combine binoculars | | effects/combine_binocoverlay.vmt || Combine binoculars | ||
|- | |- | ||
| effects/tp_eyefx/tpeye.vmt || Green teleport shimmer | | effects/tp_eyefx/tpeye.vmt || Green teleport shimmer | ||
|- | |- | ||
| effects/tp_eyefx/tpeye2.vmt || Red teleport shimmer | | effects/tp_eyefx/tpeye2.vmt || Red teleport shimmer | ||
|- | |- | ||
| effects/tp_eyefx/tpeye3.vmt || Blue teleport shimmer | | effects/tp_eyefx/tpeye3.vmt || Blue teleport shimmer | ||
|- | |- | ||
| effects/tp_eyefx/tp_eyefx.vmt || Drugged distortion | | effects/tp_eyefx/tp_eyefx.vmt || Drugged distortion | ||
|- | |- | ||
| effects/tp_eyefx/tp_black.vmt || Black | | effects/tp_eyefx/tp_black.vmt || Black<nowiki>*</nowiki> | ||
|- | |- | ||
| effects/tp_eyefx/tp_eyefx_eli.vmt || Flashing animation of three figures. Hardly useable as an overlay. | | effects/tp_eyefx/tp_eyefx_eli.vmt || Flashing animation of three figures. Hardly useable as an overlay. | ||
|} | |} | ||
<nowiki>*</nowiki> A probable bug makes it so that a thin border around the overlay is still visible | <nowiki>*</nowiki> A probable bug makes it so that a thin border around the overlay is still visible | ||
These are also good overlays: | These are also good overlays: | ||
{| | {| | ||
! Texture || Attempts at description | ! Texture || Attempts at description | ||
|- | |- | ||
| debug/yuv.vmt || Monocrome (Black and white | | debug/yuv.vmt || Monocrome (Black and white) | ||
|- | |- | ||
| effects/com_shield002a.vmt || "Moving wet screen | | effects/com_shield002a.vmt || "Moving wet screen" | ||
|- | |- | ||
| models/effects/portalfunnel_sheet.vmt || "Red-yellow-green scrolling ground overlay | | models/effects/portalfunnel_sheet.vmt || "Red-yellow-green scrolling ground overlay" | ||
|- | |- | ||
| models/props_combine/portalball001_sheet.vmt || "Green downward haze | | models/props_combine/portalball001_sheet.vmt || "Green downward haze" | ||
|} | |} | ||
Revision as of 01:14, 18 July 2006
Entity Description
An entity that can display and control a set of screen overlays, to be displayed over the player's view. Useful for view effects like drunkenness, or teleporter afterimages, etc.
Textures
You can use any texture as an overlay, but these standard textures are meant to work with this entity:
Texture | Attempts at description |
---|---|
effects/combine_binocoverlay.vmt | Combine binoculars |
effects/tp_eyefx/tpeye.vmt | Green teleport shimmer |
effects/tp_eyefx/tpeye2.vmt | Red teleport shimmer |
effects/tp_eyefx/tpeye3.vmt | Blue teleport shimmer |
effects/tp_eyefx/tp_eyefx.vmt | Drugged distortion |
effects/tp_eyefx/tp_black.vmt | Black* |
effects/tp_eyefx/tp_eyefx_eli.vmt | Flashing animation of three figures. Hardly useable as an overlay. |
* A probable bug makes it so that a thin border around the overlay is still visible
These are also good overlays:
Texture | Attempts at description |
---|---|
debug/yuv.vmt | Monocrome (Black and white) |
effects/com_shield002a.vmt | "Moving wet screen" |
models/effects/portalfunnel_sheet.vmt | "Red-yellow-green scrolling ground overlay" |
models/props_combine/portalball001_sheet.vmt | "Green downward haze" |
Keyvalues
- OverlayName(1-10)
- <material> Name of the overlay material to display.
- OverlayTime(1-10)
- <float> Amount of time that the overlay should be displayed for, after which it will begin showing the next overlay.
Flags
- 1 : Allow Suit Zoom
Inputs
- StartOverlays
- Start displaying the first overlay.
- StopOverlays
- Stop displaying any overlays.
- SwitchOverlay <integer>
- Switch to displaying a specific overlay. Pass in the desired overlay number in the parameter.
Outputs
See Also
- Overlays - A large list of overlays.