Collaborate: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
== What is it? ==
== What is it? ==
Collaborate is an upcoming [[Half-Life 2]] MP teamplay modification.
Collaborate is an upcoming [[Half-Life 2]] MP team play modification.
2 teams, Team Combine and Team Humans fight each other, cooperating with NPCs, trying to complete their objectives. Which team will win?
The focus is working together but the goals can change and so can the role you play.
Cooperating with the solider beside you fighting the enemy regardless of who's an NPC and who's a player, that’s collaboration.


 
There will be two game play types, coop and team play.
This mod will feature 2 teams with each a commander. The commander is be able to see the entire map, and spawn & control NPCs and give his players ammo and healthkits. Players will be able form squads, which will allow players to spawn close to their squadleader and encourage collaborating.
In the coop mode all the players work together as one team. The goal is to work together and follow the levels storyline through to the finish. Are you Combine subjugating the rebel outpost or rebels liberating a prison? Whatever the goal every player is your ally and your enemy is straight ahead.
Team play will consist of a combine and a rebel team. Each team will consist of a Commander, Players, and NPC's. Commanders are special players that can control and create NPC forces to aid you or hinder the enemy. The objective is for each team to compete to complete their own objective and prevent the enemy from achieving theirs. Are the rebels fighting to overrun a combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.


== Features ==
== Features ==

Revision as of 14:24, 18 August 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 MP team play modification. The focus is working together but the goals can change and so can the role you play. Cooperating with the solider beside you fighting the enemy regardless of who's an NPC and who's a player, that’s collaboration.

There will be two game play types, coop and team play. In the coop mode all the players work together as one team. The goal is to work together and follow the levels storyline through to the finish. Are you Combine subjugating the rebel outpost or rebels liberating a prison? Whatever the goal every player is your ally and your enemy is straight ahead. Team play will consist of a combine and a rebel team. Each team will consist of a Commander, Players, and NPC's. Commanders are special players that can control and create NPC forces to aid you or hinder the enemy. The objective is for each team to compete to complete their own objective and prevent the enemy from achieving theirs. Are the rebels fighting to overrun a combine base or are both teams are trying to outlast the other? Fight with all you have because you’re up against real opponents.

Features

  • Teamplay-based gameplay with commanders and squads
  • Commander who can spawn & control NPCs & equipment and give squads orders
  • Players can form squads, up to 4 players per squad
  • Special system that waits with starting the map which allows you to wait at your friends
  • All HL2SP & EP1 enemies (probably all EP2 enemies too)
  • High quality maps
  • Improved network- & lagcompensation-code
  • Series of levels, with transitions
  • Spectators
  • Voicecomm
  • Damage & teamplay based points-system
  • Drop weapons/ammunition/batteries
  • New NPCs

Planned

  • Multipassenger vehicles
  • Per game statistics

Help wanted

At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.

URGENTLY NEEDED

  • Modeller
New objects like trees, weapons, equipment and characters (playermodels, new NPCs)
  • Animator
Animate characters, weapons
  • Skinner
Skin characters, weapons, equipment'

Welcome

  • Mapper
  • Concept artist
GUI, new NPCs, levels
  • Coders
GUI, new NPCs'
  • Sound artists
Voicecomm, new music, extra sounds NPCs

Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.

Collaborate Team

Freelancers

Media

More media at moddb

External links