Collaborate: Difference between revisions

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{{AlphaModSmall|engine=Source|download=}}
{{AlphaModSmall|engine=Source|download=}}
== What is it? ==
== What is it? ==
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. It will feature fights against NPCs and other players and teamplay-oriented gameplay in high quality maps.
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win?
 
Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required.


== Features ==
== Features ==
* Teamplay multiplayer mod with NPCs
* Team-based gameplay
* Balanced gameplay
* RTS-style command-mode
* High quality maps, with fully scripted scenes
* Commander-mode that allows you to spawn NPCs and control them
* Players can form squads and commanders can give orders
* High quality maps with storyline & timelime and fully scripted scenes
* Special system that waits with starting the map which allows you to wait at your friends
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* All HL2SP & EP1 enemies (probably all EP2 enemies too)
* Follows HL2-story, including a different timeline for each map
* Special system that waits with starting the map which allows you to wait at your friends
* Improved network- & lagcompensation-code
* Improved network- & lagcompensation-code
* Series of levels, with transitions
* Series of levels, with transitions
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* Voicecomm
* Voicecomm
* Damage & teamplay based points-system
* Damage & teamplay based points-system
* Drop weapons/ammunition/batteries for your teammates and get points for it
* Drop weapons/ammunition/batteries


'''Planned'''
'''Planned'''
* Multiplayer vehicles
* Multipassenger vehicles
* New enemies
* New NPCs
* Per game statistics
* Per game statistics
== Game modes==
* '''Objective'''
:Complete the objective and it sub-objectives for your team. The objectives will be different for each map. Will you need to escape from a Combine prison or infiltrate one?
* '''Free for all'''
:Kill anything. Experience the chaos with killing every player and NPC you see. Planning won't get you far when an other player, a zombie and a antlionguard attack you at the same time.


== Help wanted ==
== Help wanted ==
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* Modeller
* Modeller
:''New vehicles, new enemies''
:''New objects like trees, vehicles and characters (playermodels, new NPCs)''
* Animator
* Animator
: ''Mainly players would need animation for in vehicles and any new NPCs.''
: ''Animate player- & NPC-models''
* Mapper
* Mapper
 
* Concept artist
 
: ''GUI, new NPCs, levels''
Also welcome:
* Concept artists
* Coders
* Coders
: ''GUI, new NPCs'
: ''GUI, new NPCs'
* Sound artists
* Sound artists
: ''New music, extra sounds for NPCs''
: ''Voicecomm, new music, extra sounds NPCs''


Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested.


== Collaborate Team ==
== Collaborate Team ==
* [[User:Vaber|Vaber]]: Mapper & coder
* [[User:Vaber|Vaber]]: Mapper, coder
* [[User:CrabbyData|CrabbyData]]: Mapper & concept artist
* [[User:CrabbyData|CrabbyData]]: Mapper, concept artist
* [[User:dutchmega|dutchmega]]: Coder
* [[User:dutchmega|dutchmega]]: Founder, lead coder
* [[User:Starbug|Starbug]]: Mapper
* [[User:Starbug|Starbug]]: Mapper
* [[User:Angry Beaver|Angry Beaver]]: Mapper & modeller
* [[User:Angry Beaver|Angry Beaver]]: Mapper, modeller
 
'''Freelancers'''
* [[User:dolphineye|Dolphineye]]: Coder
* [[User:dolphineye|Dolphineye]]: Coder
* Slugtrooper: Freelance mapper
* Slugtrooper: Mapper


== Media ==
== Media ==

Revision as of 05:26, 18 August 2006

Development.png

This mod for Source is currently in development.

What is it?

Collaborate is an upcoming Half-Life 2 multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win?

Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required.

Features

  • Team-based gameplay
  • RTS-style command-mode
  • Commander-mode that allows you to spawn NPCs and control them
  • Players can form squads and commanders can give orders
  • High quality maps with storyline & timelime and fully scripted scenes
  • Special system that waits with starting the map which allows you to wait at your friends
  • All HL2SP & EP1 enemies (probably all EP2 enemies too)
  • Improved network- & lagcompensation-code
  • Series of levels, with transitions
  • Spectators
  • Voicecomm
  • Damage & teamplay based points-system
  • Drop weapons/ammunition/batteries

Planned

  • Multipassenger vehicles
  • New NPCs
  • Per game statistics

Help wanted

At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.

  • Modeller
New objects like trees, vehicles and characters (playermodels, new NPCs)
  • Animator
Animate player- & NPC-models
  • Mapper
  • Concept artist
GUI, new NPCs, levels
  • Coders
GUI, new NPCs'
  • Sound artists
Voicecomm, new music, extra sounds NPCs

Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.

Collaborate Team

Freelancers

Media

More media at moddb

External links