Collaborate: Difference between revisions
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{{AlphaModSmall|engine=Source|download=}} | {{AlphaModSmall|engine=Source|download=}} | ||
== What is it? == | == What is it? == | ||
Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. | Collaborate is an upcoming [[Half-Life 2]] multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win? | ||
Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required. | |||
== Features == | == Features == | ||
* | * Team-based gameplay | ||
* | * RTS-style command-mode | ||
* High quality maps | * Commander-mode that allows you to spawn NPCs and control them | ||
* Players can form squads and commanders can give orders | |||
* High quality maps with storyline & timelime and fully scripted scenes | |||
* Special system that waits with starting the map which allows you to wait at your friends | |||
* All HL2SP & EP1 enemies (probably all EP2 enemies too) | * All HL2SP & EP1 enemies (probably all EP2 enemies too) | ||
* Improved network- & lagcompensation-code | * Improved network- & lagcompensation-code | ||
* Series of levels, with transitions | * Series of levels, with transitions | ||
Line 15: | Line 18: | ||
* Voicecomm | * Voicecomm | ||
* Damage & teamplay based points-system | * Damage & teamplay based points-system | ||
* Drop weapons/ammunition/batteries | * Drop weapons/ammunition/batteries | ||
'''Planned''' | '''Planned''' | ||
* | * Multipassenger vehicles | ||
* New | * New NPCs | ||
* Per game statistics | * Per game statistics | ||
== Help wanted == | == Help wanted == | ||
Line 32: | Line 29: | ||
* Modeller | * Modeller | ||
:''New vehicles, new | :''New objects like trees, vehicles and characters (playermodels, new NPCs)'' | ||
* Animator | * Animator | ||
: '' | : ''Animate player- & NPC-models'' | ||
* Mapper | * Mapper | ||
* Concept artist | |||
: ''GUI, new NPCs, levels'' | |||
* Coders | * Coders | ||
: ''GUI, new NPCs' | : ''GUI, new NPCs' | ||
* Sound artists | * Sound artists | ||
: '' | : ''Voicecomm, new music, extra sounds NPCs'' | ||
Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. | Please post a topic at our forum or email to [mailto:dutchmega@gmail.com dutchmega@gmail.com], with some previous work, when you are interested. | ||
== Collaborate Team == | == Collaborate Team == | ||
* [[User:Vaber|Vaber]]: Mapper | * [[User:Vaber|Vaber]]: Mapper, coder | ||
* [[User:CrabbyData|CrabbyData]]: Mapper | * [[User:CrabbyData|CrabbyData]]: Mapper, concept artist | ||
* [[User:dutchmega|dutchmega]]: | * [[User:dutchmega|dutchmega]]: Founder, lead coder | ||
* [[User:Starbug|Starbug]]: Mapper | * [[User:Starbug|Starbug]]: Mapper | ||
* [[User:Angry Beaver|Angry Beaver]]: Mapper | * [[User:Angry Beaver|Angry Beaver]]: Mapper, modeller | ||
'''Freelancers''' | |||
* [[User:dolphineye|Dolphineye]]: Coder | * [[User:dolphineye|Dolphineye]]: Coder | ||
* Slugtrooper: | * Slugtrooper: Mapper | ||
== Media == | == Media == |
Revision as of 05:26, 18 August 2006
This mod for Source is currently in development.
What is it?
Collaborate is an upcoming Half-Life 2 multiplayer teamplay mod. Team Red and Blue have both an objective. Both have a commander. Both commanders can spawn NPCs and control them. Both teams want to complete the objective. Both teams want to stop the other. Which team will win?
Both commanders can spawn NPCs but the NPCs will attack every player they see. They need to be spawned at tactical places and times to hinder the other team but not your own team. To win the game and finish the objectives, teamplay is required.
Features
- Team-based gameplay
- RTS-style command-mode
- Commander-mode that allows you to spawn NPCs and control them
- Players can form squads and commanders can give orders
- High quality maps with storyline & timelime and fully scripted scenes
- Special system that waits with starting the map which allows you to wait at your friends
- All HL2SP & EP1 enemies (probably all EP2 enemies too)
- Improved network- & lagcompensation-code
- Series of levels, with transitions
- Spectators
- Voicecomm
- Damage & teamplay based points-system
- Drop weapons/ammunition/batteries
Planned
- Multipassenger vehicles
- New NPCs
- Per game statistics
Help wanted
At the moment we are recruiting. If you join us: there are no deadlines. You may do when you want and you may use your own ideas. You may use your work in other mods and even release it earlier in other mods.
- Modeller
- New objects like trees, vehicles and characters (playermodels, new NPCs)
- Animator
- Animate player- & NPC-models
- Mapper
- Concept artist
- GUI, new NPCs, levels
- Coders
- GUI, new NPCs'
- Sound artists
- Voicecomm, new music, extra sounds NPCs
Please post a topic at our forum or email to dutchmega@gmail.com, with some previous work, when you are interested.
Collaborate Team
- Vaber: Mapper, coder
- CrabbyData: Mapper, concept artist
- dutchmega: Founder, lead coder
- Starbug: Mapper
- Angry Beaver: Mapper, modeller
Freelancers
- Dolphineye: Coder
- Slugtrooper: Mapper
Media
More media at moddb