Info player start: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (image)
m (→‎See Also: allies & axis)
Line 20: Line 20:
* [[info_player_counterterrorist]]
* [[info_player_counterterrorist]]
* [[info_player_terrorist]]
* [[info_player_terrorist]]
* [[info_player_allies]]
* [[info_player_axis]]
* [[game_player_equip]]
* [[game_player_equip]]
[[Category:Entities]]
[[Category:Entities]]
[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 20:01, 20 April 2006

Template:Wrongtitle

Entity Description

Info player start.png

This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.

To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.

In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.

Keyvalues

Flags

  • Master (Has priority if multiple info_player_starts exist)

See Also