Env blood: Difference between revisions
		
		
		
		
		
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Bug:Does not appear to work properly in 
. The blood texture is missing.  [todo tested in ?]
		
	
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[[File:Env_blood.gif|thumb|250px|<code>env_blood</code> demonstration in 2 different variations. (without and with the "Spray decals" flag)]]  | [[File:Env_blood.gif|thumb|250px|<code>env_blood</code> demonstration in 2 different variations. (without and with the "Spray decals" flag)]]  | ||
{{CD|CBlood|file1=effects.cpp}}  | {{CD|CBlood|file1=effects.cpp}}  | ||
Revision as of 05:16, 10 July 2024
| CBlood | 
env_blood  is a   point entity  available in all 
 Source games. It is used to spawn blood effects. By default, the env_blood creates an animated splash of blood at its origin when triggered; however, the env_blood can be set up to spray blood decals onto nearby objects. This entity will only function through inputs.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Spray Direction (Pitch Yaw Roll) (spraydir) <angle>
 - The general direction that the blood should spray and the direction to trace to apply the decal.
 
- Blood Color (color) <choices>
 - Color of the spraying blood.
- 0: Red (Human)
 - 1: Yellow (Alien)
 
 
- Amount of blood (damage to simulate) (amount) <float>
 - Intensity of the blood spray.
 
Inputs
- EmitBlood
 - Emits the blood effect.
 
Flags
- Random Direction : [1]
 
- Blood Stream : [2]
 
- On Player : [4]
 
- Spray decals : [8]
 
- Cloud : [16] !FGD
 - Emits a much larger cloud of blood.
 
- Drops : [32] !FGD
 - Splashes large blood drops.
 
- Gore : [64] !FGD
 - Emits an effect similar to Cloud but smaller.