$alphatest: Difference between revisions
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{{langsp|title=$alphatest}} | {{langsp|title=$alphatest}} | ||
{{this is a|shader parameter|name=$alphatest}} It specifies a mask to use to determine binary [[opacity]]. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless <code>$allowalphatocoverage</code> is also used. This effect is similar to <code>[[$translucent]]</code>, except that it can not be semi-opaque (without {{w|Colour banding|banding}}), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-[[func_detail|detail]] [[worldspawn]]). | |||
==Syntax== | ==Syntax== | ||
Revision as of 14:15, 9 July 2024
$alphatest is a material shader parameter available in all
Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1, unless $allowalphatocoverage is also used. This effect is similar to $translucent, except that it can not be semi-opaque (without
banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
|---|---|
Notice how the $alphatest right circle hardly changes.