Npc turret ceiling: Difference between revisions
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Warning:This turret is really strong, and when it dies, the sound stays.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Inputs== | ==Inputs== | ||
*{{i basenpc}} | *{{i basenpc}} | ||
*{{i alyxinteractable}} | |||
==Outputs== | ==Outputs== | ||
Line 24: | Line 25: | ||
* '''OnRetire''' | * '''OnRetire''' | ||
: Turret is becoming inactive and harmless. | : Turret is becoming inactive and harmless. | ||
*{{o alyxinteractable}} | |||
==See Also== | ==See Also== |
Revision as of 23:35, 5 August 2006
Entity Description
A Combine turret attached to the ceiling. Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.


Keyvalues
Flags
Inputs
- Template:I basenpc
- AlyxInteractable:
- InteractivePowerDown (in all games since
)
- Shutdown this target.
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
- OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.