Npc turret ceiling: Difference between revisions

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==Inputs==
==Inputs==
*{{i basenpc}}
*{{i basenpc}}
*{{i alyxinteractable}}


==Outputs==
==Outputs==
Line 24: Line 25:
* '''OnRetire'''
* '''OnRetire'''
: Turret is becoming inactive and harmless.
: Turret is becoming inactive and harmless.
*{{o alyxinteractable}}


==See Also==
==See Also==

Revision as of 23:35, 5 August 2006

Template:Wrongtitle

Entity Description

Ceiling Turret

A Combine turret attached to the ceiling. Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.

Warning.pngWarning:This turret is really strong, and when it dies, the sound stays.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

Inputs

InteractivePowerDown  (in all games since Half-Life 2: Episode One)
Shutdown this target.

Outputs

Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.
OnAlyxStartedInteraction
Fired when Alyx begins to interact with this entity.
OnAlyxFinishedInteraction
Fired when Alyx has finished interacting with this entity.

See Also