Template:KV BaseEntity/strings: Difference between revisions

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(Russian translate)
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| number = 19
| number = 19
| en = 19
| en = 19
| ru = 10
| zh = 19
| zh = 19
}}
}}
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| KeyTargetnameDesc = {{autolang
| KeyTargetnameDesc = {{autolang
| 1 = The name that other entities use to refer to this entity.
| 1 = The name that other entities use to refer to this entity.
| ru = Название объекта по которому другие объекты могут ссылаться на этот объект.
| zh = 其他实体用来指代该实体的名称。
| zh = 其他实体用来指代该实体的名称。
}}
}}
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| KeyOriginDesc = {{Autolang
| KeyOriginDesc = {{Autolang
| 1 = The position of this entity's center in the world. Rotating entities typically rotate around their origin.{{Note|Hammer does not move the entities accordingly only in the editor.}}
| 1 = The position of this entity's center in the world. Rotating entities typically rotate around their origin.{{Note|Hammer does not move the entities accordingly only in the editor.}}
| ru = Положение центра этого объекта в пространстве мира. Rotating entities typically rotate around their origin.{{Note|Hammer does not move the entities accordingly only in the editor.}}
| zh = 实体处于世界中的位置,旋转实体会以实体坐标原点旋转。{{note|Hammer 不会仅在编辑器中相应地移动实体。}}
| zh = 实体处于世界中的位置,旋转实体会以实体坐标原点旋转。{{note|Hammer 不会仅在编辑器中相应地移动实体。}}
}}
}}
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| KeyAnglesDesc = {{Autolang
| KeyAnglesDesc = {{Autolang
| 1 = This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.{{Note|This works on brush entities, although Hammer doesn't show the new angles.}}
| 1 = This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.{{Note|This works on brush entities, although Hammer doesn't show the new angles.}}
| ru = Ориентация этого объекта в пространстве мира. Тангаж (Pitch) - вращение вокруг оси Y, рысканье(yaw) - вращение вокруг оси Z, крен(roll) - вращение вокруг оси X.{{Note|This works on brush entities, although Hammer doesn't show the new angles.}}
| zh = 实体在世界中的方位,Pitch围绕X轴旋转,可以称为俯仰角。Yaw围绕Z轴旋转,可以称为偏航角,roll围绕Y轴旋转。{{note|尽管 Hammer 不显示新角度,但其仍然适用于固实体。}}
| zh = 实体在世界中的方位,Pitch围绕X轴旋转,可以称为俯仰角。Yaw围绕Z轴旋转,可以称为偏航角,roll围绕Y轴旋转。{{note|尽管 Hammer 不显示新角度,但其仍然适用于固实体。}}
}}
}}
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| KeyClassnameDesc = {{Autolang
| KeyClassnameDesc = {{Autolang
| 1 = Determines the characteristics of the entity ''before'' it spawns. {{Tip|Changing this on runtime still has use, like making matching an entry in [[S_PreserveEnts]] will persist the entity on new rounds!}}
| 1 = Determines the characteristics of the entity ''before'' it spawns. {{Tip|Changing this on runtime still has use, like making matching an entry in [[S_PreserveEnts]] will persist the entity on new rounds!}}
| ru = Определяет свойства объекта ''до'' его появления. {{Tip|Changing this on runtime still has use, like making matching an entry in [[S_PreserveEnts]] will persist the entity on new rounds!}}
| zh = 确定实体''之前''它生成的特征。{{tip|使用{{ent|AddOutput}}输入更改 Classname 仍然会影响游戏的代码,例如使类名与 [[S_PreserveEnts]] 列表中的一个元素匹配将使实体在新一轮中持续存在!}}
| zh = 确定实体''之前''它生成的特征。{{tip|使用{{ent|AddOutput}}输入更改 Classname 仍然会影响游戏的代码,例如使类名与 [[S_PreserveEnts]] 列表中的一个元素匹配将使实体在新一轮中持续存在!}}
}}
}}
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| KeyFlagsDesc = {{Autolang
| KeyFlagsDesc = {{Autolang
| 1 = Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.
| 1 = Toggles exclusive features of an entity, its specific number is determined by the combination of flags added.
| ru = Переключает специфические возможности объекта, конечное числовое значение определется комбинацией включенных возможностей.
| zh = 实体所具有的标志/标签,依实体所具有而定。
| zh = 实体所具有的标志/标签,依实体所具有而定。
}}
}}
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| KeyEffectsDesc = {{Autolang
| KeyEffectsDesc = {{Autolang
| 1 = Combination of effect flags to use.
| 1 = Combination of effect flags to use.
| ru = Набор эффектов для использования.
| zh = 要使用的效果标志的组合。
| zh = 要使用的效果标志的组合。
}}
}}
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* 5: Custom/Test (Usually no collision with anything) {{Not in FGD}}
* 5: Custom/Test (Usually no collision with anything) {{Not in FGD}}
* 6: [[VPhysics]]
* 6: [[VPhysics]]
| ru = Режим столкновений для этого объекта.
'''Значения:'''
* 0: Отсутствует
* 1: BSP ([[QPhysics|элемент карты]]) {{Not in FGD}} {{Bug|In {{portal2}}, if an entity using QPhysics collisions is hit by [[Gel]], the game will crash!|only=portal2}}
* 2: [[Bounding box|Габаритный короб]]
* 3: Ориентированный габаритный короб (Use for runtime spawned brush entities meant to be rotated) {{Not in FGD}}
* 4: Ориентированный габаритный короб, но ограниченный только [[QAngle|рысканьем (Yaw)]] {{Not in FGD}}
* 5: Свой/Проверка (Обычно нет столкновений ни с чем) {{Not in FGD}}
* 6: [[VPhysics|Игровая физика]]
| zh = 该实体的碰撞方式。
| zh = 该实体的碰撞方式。
:*0: 无
:*0: 无
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| KeyResponseContextDesc = {{Autolang
| KeyResponseContextDesc = {{Autolang
| 1 = Pre-defined response system contexts; Format is <code>[key]:[value],[key]:[value],...</code>and so on. {{Tip|Can also be [[filter_activator_context|filtered for or against!]]}}
| 1 = Pre-defined response system contexts; Format is <code>[key]:[value],[key]:[value],...</code>and so on. {{Tip|Can also be [[filter_activator_context|filtered for or against!]]}}
| ru = Pre-defined response system contexts; Формат записи: <code>[ключ-параметр]:[значение],[ключ-параметр]:[значение],...</code> и так далее. {{Tip|Также может быть [[filter_activator_context|отфильтрован!]]}}
| zh = 预定义的响应系统上下文;格式为<code>[key]:[value],[key]:[value],...</code>,等等。{{Tip|也可以[[filter_activator_context|过滤支持或反对!]]}}
| zh = 预定义的响应系统上下文;格式为<code>[key]:[value],[key]:[value],...</code>,等等。{{Tip|也可以[[filter_activator_context|过滤支持或反对!]]}}
}}
}}
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| KeyHammeridDesc = {{Autolang
| KeyHammeridDesc = {{Autolang
| 1 = The entity's unique [[Hammer]] ID that's auto-generated on map compiles. Mainly used by plugins or debugging commands (like the'''<code>ent_keyvalue</code>'''command). Run-time spawned entities don't have a Hammer ID.
| 1 = The entity's unique [[Hammer]] ID that's auto-generated on map compiles. Mainly used by plugins or debugging commands (like the'''<code>ent_keyvalue</code>'''command). Run-time spawned entities don't have a Hammer ID.
| ru = Идентификационный номер [[Hammer]] для объекта, который автоматически присваивается при компиляции карты. В основном используется плагинами или командами отладки (например, командой '''<code>ent_keyvalue</code>'''). Объекты, созданные во время выполнения, не имеют идентификатора Hammer.
| zh = 在地图编译时自动生成的实体的唯一的 [[Hammer]] ID。主要用于插件或debug命令(如'''<code>ent_keyvalue</code>'''命令)。运行时生成的实体没有 Hammer ID。
| zh = 在地图编译时自动生成的实体的唯一的 [[Hammer]] ID。主要用于插件或debug命令(如'''<code>ent_keyvalue</code>'''命令)。运行时生成的实体没有 Hammer ID。
}}
}}
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| KeyDisableX360Desc = {{Autolang
| KeyDisableX360Desc = {{Autolang
| 1 = If this entity should automatically be given the 'Disable' input on the Xbox 360 version of Source.
| 1 = If this entity should automatically be given the 'Disable' input on the Xbox 360 version of Source.
| ru = У этого объекта автоматически срабатывает вход 'Отключить' в версии Source для Xbox 360.
| zh = 如果在 Xbox 360 版本的起源引擎上,自动为该实体提供“禁用”输入。
| zh = 如果在 Xbox 360 版本的起源引擎上,自动为该实体提供“禁用”输入。
}}
}}


}}</onlyinclude></includeonly>
}}</onlyinclude></includeonly>

Revision as of 09:15, 5 July 2024

English (en)Русский (ru)中文 (zh)
Icon-settings.png
Subpage of strings
It contains various translatable and untranslatable strings that are used in the template or anywhere else.
Icon-gnome-document-open.pngDocumentation
Number of strings:19
Approximate status of translation:English (en) 100% Русский (ru) 52.63% 中文 (zh) 100% 
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