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Zh/Env effectscript: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
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{{lang|Env effectscript}}
{{lang|Env effectscript}}
{{CD|CEnvEffectsScript|file1=env_effectsscript.cpp}}
{{this is a|point entity|name=env_effectscript}}允许通过脚本文件来编程特殊视觉效果的实体。在{{ent|d1_trainstation_05}}{{hl2}}有2个此实体。
{{this is a|point entity|name=env_effectscript}}允许通过脚本文件来编程特殊视觉效果的实体。在{{ent|d1_trainstation_05}}{{hl2}}有2个此实体。
{{code class|CEnvEffectsScript|env_effectsscript.cpp}}


==键值==
==键值==
{{KV:zh-cn|Script Model (model)|studio|使用的模型文件。默认是<code>models/Effects/teleporttrail.mdl</code>.}}
{{KV:zh-cn|Script Model|intn=model|studio|使用的模型文件。默认是<code>models/Effects/teleporttrail.mdl</code>.}}
{{KV:zh-cn|Script File (scriptfile)|字符串|给此模型使用的脚本文件。默认是 <code>scripts/effects/testeffect.txt</code>.}}
{{KV:zh-cn|Script File|intn=scriptfile|字符串|给此模型使用的脚本文件。默认是 <code>scripts/effects/testeffect.txt</code>.}}
{{KV BaseAnimating}}
{{KV BaseEntity:zh|css=1}}


==Inputs==
==Inputs==
{{IO|SetSequence|Sets the script model's sequence.|param=string}}
{{IO|SetSequence|Sets the script model's sequence.|param=string}}
{{I BaseAnimating|portal2=1}}
{{I BaseEntity|prel4d=1}}
==Outputs==
{{O BaseAnimating|portal2=1}}
{{O BaseEntity|l4d=1}}


==See also==
==See also==
*[[Creating an Effectscript model]]
*[[Creating an Effectscript model]]
*[[Particle System Overview]]
*[[Particle System Overview]]

Revision as of 13:58, 2 July 2024

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C++ 类层级
CEnvEffectsScript
CBaseAnimating
CBaseEntity
C++ env_effectsscript.cpp

env_effectscript是一个点实体(en),可在所有的 起源 起源 游戏中使用。允许通过脚本文件来编程特殊视觉效果的实体。在d1_trainstation_05半衰期2有2个此实体。

键值

Script Model (model) <模型文件路径(en)>
使用的模型文件。默认是models/Effects/teleporttrail.mdl.
Script File (scriptfile) <字符串(en)>
给此模型使用的脚本文件。默认是 scripts/effects/testeffect.txt.

Inputs

SetSequence <字符串(en)>
Sets the script model's sequence.

See also