Item healthcharger: Difference between revisions
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SirYodaJedi (talk | contribs) m (→Keyvalues: idk why this is commented out in the fgd) |
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{{langsp}}[[File: item_healthcharger.png | right | 200px]] | {{langsp}} | ||
{{CD|CNewWallHealth|file1=item_healthkit.cpp}} | |||
[[File: item_healthcharger.png | right | 200px]] | |||
This is the [[health]] charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting. | This is the [[health]] charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting. | ||
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*To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.}} | *To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.}} | ||
{{ | {{Note|{{clr}} | ||
* Players can't use it past the limit or maximum health points. | |||
{{clr}} | |||
* Players can't use it past the limit or maximum health points | |||
* Player can use health chargers without suit. | * Player can use health chargers without suit. | ||
* Default model: <code>models/props_combine/health_charger001.mdl</code> | |||
}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Deathmatch recharge delay|intn=dmdelay|float}} | {{KV Targetname}} | ||
{{KV|Deathmatch recharge delay|intn=dmdelay|float|{{todo}}}} | |||
{{KV|Charge|intn=charge|float|How full the charger should be (0 - 100)|only=BMS}} | {{KV|Charge|intn=charge|float|How full the charger should be (0 - 100)|only=BMS}} | ||
{{KV|Force Skin|intn=skintype|Choices| |only=BMS}} | {{KV|Force Skin|intn=skintype|Choices| |only=BMS}} | ||
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*1: Clean | *1: Clean | ||
*2: Dirty | *2: Dirty | ||
==Inputs== | ==Inputs== | ||
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{{IO|Disable|param=void|Prevents to use, sets skin 1, turns light off.|only=BMS}} | {{IO|Disable|param=void|Prevents to use, sets skin 1, turns light off.|only=BMS}} | ||
{{IO|Fill|param=float|nofgd=1|Fills the charger with specified number if the charger is empty.|only=BMS}} | {{IO|Fill|param=float|nofgd=1|Fills the charger with specified number if the charger is empty.|only=BMS}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OutRemainingHealth|Remaining Health. | {{IO|OutRemainingHealth|Remaining Health. (not in {{Bms}})}} | ||
{{IO|OnPlayerUse|Fired when the player tries to {{ent|+use}} the charger. | {{IO|OnPlayerUse|Fired when the player tries to {{ent|+use}} the charger. (not in {{Bms}})}} | ||
{{IO|OnEmpty|Fired when the charger is empty.|only=BMS}} | {{IO|OnEmpty|Fired when the charger is empty.|only=BMS}} | ||
{{IO|OnUse|Fired when the player tries to {{ent|+use}} the charger.|only=BMS}} | {{IO|OnUse|Fired when the player tries to {{ent|+use}} the charger.|only=BMS}} | ||
{{IO|OnTurnOff|nofgd=1|Fires on disable.|only=BMS}} | {{IO|OnTurnOff|nofgd=1|Fires on disable.|only=BMS}} | ||
{{IO|OnTurnOn|nofgd=1|Fires on enable.|only=BMS}} | {{IO|OnTurnOn|nofgd=1|Fires on enable.|only=BMS}} | ||
{{ | |||
{{ | ==ConVars/Commands== | ||
{{varcom|start}} | |||
{{varcom|sk_healthcharger|50|Arbitrary number|Amount of health that can be gained from a single charger.}} | |||
{{varcom|cl_hpcharg_light_col_r|255 {{Bms|4}}|Arbitrary number|Red color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_col_g|0 {{Bms|4}}|Arbitrary number|Green color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_col_b|0 {{Bms|4}}|Arbitrary number|Blue color value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_intensity|32 {{Bms|4}}|Arbitrary number|Intensity value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_on|1 {{Bms|4}}|Arbitrary number|Sets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn.}} | |||
{{varcom|cl_hpcharg_light_range|64 {{Bms|4}}|Arbitrary number|Range value for dynamic light from health chargers.}} | |||
{{varcom|cl_hpcharg_light_debug|0 {{Bms|4}}|Arbitrary number|Sets debug state of health chargers light.}} | |||
{{varcom|sk_charger_health_rate|1 {{Bms|4}}|Arbitrary number|Sets treatment speed from health chargers.}} | |||
{{varcom|sk_charger_refill_delay |15 {{Bms|4}}|Arbitrary number|Delay before refill for suit and health chargers in seconds. Multiplayer only.}} | |||
{{varcom|end}} | |||
==See also== | ==See also== |
Revision as of 08:18, 2 July 2024


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CNewWallHealth |
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This is the health charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting.

- Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.

- Players can't use it past the limit or maximum health points.
- Player can use health chargers without suit.
- Default model:
models/props_combine/health_charger001.mdl
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Deathmatch recharge delay (dmdelay) <float>
- [Todo]
- Charge (charge) <float> (only in
)
- How full the charger should be (0 - 100)
Determines model that the charger will use, dirty or clean.
- 0: None
- 1: Clean
- 2: Dirty
Inputs
Outputs
- OnPlayerUse
- Fired when the player tries to +use the charger. (not in
)
- OnUse (only in
)
- Fired when the player tries to +use the charger.
- OnTurnOff (only in
) !FGD
- Fires on disable.
- OnTurnOn (only in
) !FGD
- Fires on enable.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthcharger | 50 | Arbitrary number | Amount of health that can be gained from a single charger. |
cl_hpcharg_light_col_r | 255 ![]() |
Arbitrary number | Red color value for dynamic light from health chargers. |
cl_hpcharg_light_col_g | 0 ![]() |
Arbitrary number | Green color value for dynamic light from health chargers. |
cl_hpcharg_light_col_b | 0 ![]() |
Arbitrary number | Blue color value for dynamic light from health chargers. |
cl_hpcharg_light_intensity | 32 ![]() |
Arbitrary number | Intensity value for dynamic light from health chargers. |
cl_hpcharg_light_on | 1 ![]() |
Arbitrary number | Sets state of dynamic light spawn by health chargers. 0 - disallow to spawn, 1 - allow to spawn. |
cl_hpcharg_light_range | 64 ![]() |
Arbitrary number | Range value for dynamic light from health chargers. |
cl_hpcharg_light_debug | 0 ![]() |
Arbitrary number | Sets debug state of health chargers light. |
sk_charger_health_rate | 1 ![]() |
Arbitrary number | Sets treatment speed from health chargers. |
sk_charger_refill_delay | 15 ![]() |
Arbitrary number | Delay before refill for suit and health chargers in seconds. Multiplayer only. |
See also
- func_healthcharger, a brush-based version of this entity.
- item_suitcharger, a version of this entity meant for suit power.