$alphatest: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) (→Additional parameters: $alphatestreference default is *not* 0.5) |
SirYodaJedi (talk | contribs) m (→VMT example) |
||
| Line 10: | Line 10: | ||
</nowiki>[[$basetexture]]<nowiki> "glass\window001a" | </nowiki>[[$basetexture]]<nowiki> "glass\window001a" | ||
$alphatest 1 | $alphatest 1 | ||
$alphatestreference 0.5 | |||
$allowalphatocoverage 1 | $allowalphatocoverage 1 | ||
}</nowiki>}} | }</nowiki>}} | ||
Revision as of 17:07, 1 July 2024
$alphatest is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent, except that it can not be semi-opaque (without
banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
|---|---|
Notice how the $alphatest right circle hardly changes.