$alphatest: Difference between revisions
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SirYodaJedi (talk | contribs) (→Additional parameters: $alphatestreference default is *not* 0.5) |
SirYodaJedi (talk | contribs) m (→VMT example) |
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</nowiki>[[$basetexture]]<nowiki> "glass\window001a" | </nowiki>[[$basetexture]]<nowiki> "glass\window001a" | ||
$alphatest 1 | $alphatest 1 | ||
$alphatestreference 0.5 | |||
$allowalphatocoverage 1 | $allowalphatocoverage 1 | ||
}</nowiki>}} | }</nowiki>}} | ||
Revision as of 18:07, 1 July 2024
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque (without banding), is much faster to render, and the engine can always sort it properly when layered (instead of only on non-detail worldspawn).
Syntax
VMT example
Additional parameters
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the $alphatest
right circle hardly changes.