Worldspawn (GoldSrc): Difference between revisions
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Confirm:does this have the same bug as in Source?[Clarify]
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
SirYodaJedi (talk | contribs) |
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{{codeblock|<nowiki> sounds(choices) : "CD track to play" : 1 : "CD track to play when the level begins."= | {{codeblock|<nowiki> sounds(choices) : "CD track to play" : 1 : "CD track to play when the level begins."= | ||
[ | [ | ||
-1 : "Stop" | -1 : "-1 - Stop" | ||
1 : "None" | 1 : "1 - None" | ||
2 : "Half-Life01.mp3" | 2 : "2 - Half-Life01.mp3" | ||
3 : "Prospero01.mp3" | 3 : "3 - Prospero01.mp3" | ||
4 : "Half-Life12.mp3" | 4 : "4 - Half-Life12.mp3" | ||
5 : "Half-Life07.mp3" | 5 : "5 - Half-Life07.mp3" | ||
6 : "Half-Life10.mp3" | 6 : "6 - Half-Life10.mp3" | ||
7 : "Suspense01.mp3" | 7 : "7 - Suspense01.mp3" | ||
8 : "Suspense03.mp3" | 8 : "8 - Suspense03.mp3" | ||
9 : "Half-Life09.mp3" | 9 : "9 - Half-Life09.mp3" | ||
10 : "Half-Life02.mp3" | 10 : "10 - Half-Life02.mp3" | ||
11 : "Half-Life13.mp3" | 11 : "11 - Half-Life13.mp3" | ||
12 : "Half-Life04.mp3" | 12 : "12 - Half-Life04.mp3" | ||
13 : "Half-Life15.mp3" | 13 : "13 - Half-Life15.mp3" | ||
14 : "Half-Life14.mp3" | 14 : "14 - Half-Life14.mp3" | ||
15 : "Half-Life16.mp3" | 15 : "15 - Half-Life16.mp3" | ||
16 : "Suspense02.mp3" | 16 : "16 - Suspense02.mp3" | ||
17 : "Half-Life03.mp3" | 17 : "17 - Half-Life03.mp3" | ||
18 : "Half-Life08.mp3" | 18 : "18 - Half-Life08.mp3" | ||
19 : "Prospero02.mp3" | 19 : "19 - Prospero02.mp3" | ||
20 : "Half-Life05.mp3" | 20 : "20 - Half-Life05.mp3" | ||
21 : "Prospero04.mp3" | 21 : "21 - Prospero04.mp3" | ||
22 : "Half-Life11.mp3" | 22 : "22 - Half-Life11.mp3" | ||
23 : "Half-Life06.mp3" | 23 : "23 - Half-Life06.mp3" | ||
24 : "Prospero03.mp3" | 24 : "24 - Prospero03.mp3" | ||
25 : "Half-Life17.mp3" | 25 : "25 - Half-Life17.mp3" | ||
26 : "Prospero05.mp3" | 26 : "26 - Prospero05.mp3" | ||
27 : "Suspense05.mp3" | 27 : "27 - Suspense05.mp3" | ||
28 : "Suspense07.mp3" | 28 : "28 - Suspense07.mp3" | ||
29 : "gamestartup.mp3" | 29 : "29 - gamestartup.mp3" | ||
30 : "None" | 30 : "30 - None" | ||
] | ] | ||
</nowiki>}} | </nowiki>}} |
Revision as of 09:27, 1 July 2024
worldspawn
is a point entity available in all GoldSrc games.
Key Values
- CD track to play (sounds) <integer>
- CD track number to play upon map load.
Bug:Only works properly if game is using the
valve
directoryWorkaround:Put a trigger_cdaudio that encompasses info_player_start.
[todo tested in ?]
- Default light level (light) <integer>
- Default Wave Height (WaveHeight) <string>
- Sets the water wave height
- Max Viewable Distance (MaxRange) <string>
- Default is 4096.
- Level Fade In (startdark) <choices>
- Fades the map in.
- 0: No
- 1: Yes

- Display Game Title (gametitle) <boolean>
- Should the game's title appear on-screen when the map starts?
- Map Team List (mapteams) <string>
- Default Team (defaultteam) <choices>
- !FGD in
.
- 0 : Fewest Players
- 1 : First Team
- Default CTF ([todo internal name (i)]) <choices> (only in
)
-
- 0 : "Not CTF map"
- 1 : "CTF map"
- Ambience ([todo internal name (i)]) <choices> (only in
)
-
- 0 : Medieval
- 1 : Runic (metal)
- 2 : Present (base)
- Game mode ([todo internal name (i)]) <choices> (only in
)
-
- 0 : Arena
- 1 : Deathmatch
Better music selector
Replace the sounds key in the Half-Life FGD with this entry to more easily know which track belongs to which MP3 file.