Template:CD/doc: Difference between revisions
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<nowiki>{{CD|<entity_class>|file1=<file_where_the_class_is_defined_in>}}</nowiki> | <nowiki>{{CD|<entity_class>|file1=<file_where_the_class_is_defined_in>}}</nowiki> | ||
{{tip|If the template fails for some classname try using [[Template:CD2]] (usage same as shown above)}} | {{tip|If the template fails for some classname try using [[Template:CD2]] (usage same as shown above)}} | ||
If <code>file1</code> param is specified there will be lookup using the specified classname into [[Template:CD/classlink]] to automatically link to Valve Source SDK 2013 githup repo (multiplayer files are linked) and if nothing is found then <code>file1</code> param is shown as is. To not link anything <code>nolink=1</code> param can be used. | |||
Parameter <code>base</code> can be also specified to explicitly choose the superclass which can be useful in case there isn't the desired class in [[Template:CD/superclass]] or it is defined there but it's already used for something else. | |||
== Examples and Parameters == | == Examples and Parameters == | ||
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| <nowiki>{{CD|CGasCan|file1=somefile.cpp}}</nowiki> | | <nowiki>{{CD|CGasCan|file1=somefile.cpp}}</nowiki> | ||
| {{CD|CGasCan|file1=somefile.cpp}} | | {{CD|CGasCan|file1=somefile.cpp}} | ||
|- | |||
| <nowiki>{{CD|CPhysicsProp|file1=1}}</nowiki> | |||
| {{CD|CPhysicsProp|file1=1}} | |||
|- | |||
| <nowiki>{{CD|CUnknownClass|base=CBaseEntity}}</nowiki> | |||
| {{CD|CUnknownClass|base=CBaseEntity}} | |||
|} | |} | ||
== Template performance == | |||
CD2 repeatedly calls [[Template:CD/superclass]] to build the hierarchy | |||
CD call that once and then builds the rest from smaller defined templates like [[Template:CD CPointEntity]] | |||
specifying the <code>base</code> parameter avoids the first [[Template:CD/superclass]] call which makes it stuff even faster | |||
tests: | |||
<nowiki>{{CD2|Hunter}}</nowiki> CPU time: ~0.26s | |||
<nowiki>{{CD|Hunter}}</nowiki> CPU time: ~0.1s | |||
<nowiki>{{CD|Hunter|base=BossZombiePlayerBot}}</nowiki> CPU time: ~0.03s | |||
{{Expand|title=Hunter class hierarchy|{{CD|Hunter|base=BossZombiePlayerBot}}}} | |||
== See Also == | == See Also == |
Revision as of 08:20, 1 July 2024

Don't forget to purge the contents of the base page upon creating or editing this subpage.
This template is used to generate class hierarchy for an entity.
Usage
{{CD|<entity_class>|file1=<file_where_the_class_is_defined_in>}}

If file1
param is specified there will be lookup using the specified classname into Template:CD/classlink to automatically link to Valve Source SDK 2013 githup repo (multiplayer files are linked) and if nothing is found then file1
param is shown as is. To not link anything nolink=1
param can be used.
Parameter base
can be also specified to explicitly choose the superclass which can be useful in case there isn't the desired class in Template:CD/superclass or it is defined there but it's already used for something else.
Examples and Parameters
{{CD|CGasCan|file1=somefile.cpp}} |
| |||
{{CD|CPhysicsProp|file1=1}} |
| |||
{{CD|CUnknownClass|base=CBaseEntity}} |
|
Template performance
CD2 repeatedly calls Template:CD/superclass to build the hierarchy
CD call that once and then builds the rest from smaller defined templates like Template:CD CPointEntity
specifying the base
parameter avoids the first Template:CD/superclass call which makes it stuff even faster
tests:
{{CD2|Hunter}} CPU time: ~0.26s
{{CD|Hunter}} CPU time: ~0.1s
{{CD|Hunter|base=BossZombiePlayerBot}} CPU time: ~0.03s
|