Env godrays controller: Difference between revisions

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{{obsolete|entity=1|replacement=[[newLight_Dir]]}}
{{obsolete|entity=1|replacement=[[newLight_Dir]]}}
[[File:SXYmT4G.gif|frame|right|Example from <code>dm_bounce</code>.]]
[[File:6fPx37U.jpg|thumb |right|510px|Example from [[dm_bounce]].]]
{{code|env_godrays_controller}} is a point entity available in {{bms|4}} since [https://steamcommunity.com/games/362890/announcements/detail/75795300358700519  Crossfire Update] (22 december 2015 year) and removed in [https://store.steampowered.com/news/app/362890/view/4041374038285692702 24 november 2017 year update]. This entity controls [https://en.wikipedia.org/wiki/Crepuscular_rays Crepuscular Rays], the first version of godrays effect before the november update. The november update brought [[newLight_Point|local point]] and [[newLight_Dir|sun]] new lights (also with [[newLight_Spot|new spot light]] which don't support godrays), this made [[env_godrays_controller]] with crepuscular rays useless, this is why it was removed. However, it is still not removed from the [[FGD]] file, you also still can choose the crossfire update in beta branches list.
{{code|env_godrays_controller}} is a point entity available in {{bms|4}} since [https://steamcommunity.com/games/362890/announcements/detail/75795300358700519  Crossfire Update] (22 december 2015 year) and removed in [https://store.steampowered.com/news/app/362890/view/4041374038285692702 24 november 2017 year update]. This entity controls [https://en.wikipedia.org/wiki/Crepuscular_rays Crepuscular Rays], the first version of godrays effect before the november update. The november update brought [[newLight_Point|local point]] and [[newLight_Dir|sun]] new lights (also with [[newLight_Spot|new spot light]] which don't support godrays), this made [[env_godrays_controller]] with crepuscular rays useless, this is why it was removed. However, it is still not removed from the [[FGD]] file, you also still can choose the crossfire update in beta branches list.
{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}

Revision as of 08:27, 27 June 2024

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: newLight_Dir.

env_godrays_controller is a point entity available in Black Mesa Black Mesa since Crossfire Update (22 december 2015 year) and removed in 24 november 2017 year update. This entity controls Crepuscular Rays, the first version of godrays effect before the november update. The november update brought local point and sun new lights (also with new spot light which don't support godrays), this made env_godrays_controller with crepuscular rays useless, this is why it was removed. However, it is still not removed from the FGD file, you also still can choose the crossfire update in beta branches list.

Black Mesa Level Creation

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Density (Density) <float>
Light density.
Decay (Decay) <float>
Luminance fall off per sample.
Weight (Weight) <float>
Weight of each sample
Exposure (Exposure) <float>
Exposure
DensityUW (DensityUW) <float>
Light density. UnderWater
DecayUW (DecayUW) <float>
Luminance fall off per sample. UnderWater
WeightUW (WeightUW) <float>
Weight of each sample. UnderWater
ExposureUW (ExposureUW) <float>
Exposure UnderWater

Inputs

SetEnable <void>
Enable God Rays
SetDisable <void>
Disable God Rays
SetDensity <floatRedirectInput/float>
Light density.
SetWeight <floatRedirectInput/float>
Weight of each sample
SetDecay <floatRedirectInput/float>
Luminance fall off per sample.
SetExposure <floatRedirectInput/float>
Exposure
SetEnableUW <void>
Enable God Rays UnderWater
SetDisableUW <void>
Disable God Rays UnderWater
SetDensityUW <floatRedirectInput/float>
Light density UnderWater
SetWeightUW <floatRedirectInput/float>
Weight of each sample UnderWater
SetDecayUW <floatRedirectInput/float>
Luminance fall off per sample UnderWater
SetExposureUW <floatRedirectInput/float>
Exposure UnderWater


Outputs

See also

External links

Todo: Fix some stuff. May better describe functions. Investigate and document some keyvalues and functions. Clean up english. Add more issues if you'll find.