Molotov projectile: Difference between revisions
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== Flags == | == Flags == | ||
{{fl|1|Start Constrained|Prevents the model from moving. | {{fl|1|Start Constrained|Prevents the model from moving.}} | ||
== Inputs == | == Inputs == | ||
{{IO|InitializeSpawnFromWorld|Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player. | {{IO|InitializeSpawnFromWorld|Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.}} | ||
== See Also == | == See Also == | ||
* {{ent|weapon_molotov}} | * {{ent|weapon_molotov}} | ||
* {{ent|inferno}} | * {{ent|inferno}} | ||
Revision as of 11:27, 24 June 2024
| CMolotovProjectile |
molotov_projectile is a point entity available in
Counter-Strike: Global Offensive. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Prevents the model from moving.
Inputs
- InitializeSpawnFromWorld
- Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.