Func block charge: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
Placement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
AltNames: This entity is also tied to
Risk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.
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{{AABBwarning}} | {{AABBwarning}} | ||
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}} | {{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}} | ||
{{ | {{AltNames|name1=func_brush|misc=This entity is just func_brush with classname func_block_charge. It's the [[charger]]'s behaviour that makes him not start charge through entities with classname func_block_charge}} | ||
{{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}} | {{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}} | ||
Revision as of 12:08, 24 June 2024


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CFuncBrush |

func_block_charge
is a brush entity available in Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.



func_brush
. This entity is just func_brush with classname func_block_charge. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge 
Image demonstration
FGD Enhancement
Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd
and replace the func_block_charge
section.
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]