Env ragdoll boogie: Difference between revisions
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(Undo revision 410561 by MyGamepedia (talk) The issue is that this file is way too big for such a simple effect. Also, can we stop edit warring?) Tag: Undo |
MyGamepedia (talk | contribs) (Ok, just say what file size you wish. It was already compressed from 60 to 20 mb. This war doesn't make any sense, this file doesn't cause any load issues.) Tag: Undo |
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{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | {{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | ||
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these. | {{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these. | ||
<gallery mode=packed heights=350px> | |||
File:env_ragdoll_boogie.gif| frame |An example of how the entity works. | |||
</gallery> | |||
Revision as of 01:41, 22 June 2024
| CRagdollBoogie |
env_ragdoll_boogie is a point entity available in all
Source games. It's an automatically-created entity that makes ragdolls shake. This is used in
Half-Life 2 when the supercharged gravity gun hurts NPCs. The StartRagdollBoogie input on prop_ragdoll also creates these.
- Env ragdoll boogie.gif
An example of how the entity works.