Env ragdoll boogie: Difference between revisions
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MyGamepedia (talk | contribs) (What's issue ?) Tag: Undo |
(Undo revision 410561 by MyGamepedia (talk) The issue is that this file is way too big for such a simple effect. Also, can we stop edit warring?) Tag: Undo |
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{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | {{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | ||
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these. | {{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these. | ||
Revision as of 01:25, 22 June 2024
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CRagdollBoogie |
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env_ragdoll_boogie
is a point entity available in all Source games. It's an automatically-created entity that makes ragdolls shake. This is used in
Half-Life 2 when the supercharged gravity gun hurts NPCs. The
StartRagdollBoogie
input on prop_ragdoll also creates these.