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Env ragdoll boogie: Difference between revisions

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(Created page with "{{Ent not in fgd|nolink=1}} {{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} {{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ra...")
 
(A SIXTY-EIGHT megabyte gif is a no-no. Upload that on Youtube!)
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{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}}
{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}}
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these.
{{this is a|point entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these.
[[File:Мое видео15.gif|none|center]]

Revision as of 10:10, 21 June 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CRagdollBoogie
CBaseEntity
C++ RagdollBoogie.cpp

env_ragdoll_boogie is a point entity available in all Source Source games. It's an automatically-created entity that makes ragdolls shake. This is used in Half-Life 2 Half-Life 2 when the supercharged gravity gun hurts NPCs. The StartRagdollBoogie input on prop_ragdoll also creates these.