Template:Archived Page History/Deathmatch Classic/en: Difference between revisions

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{{dmc|4}} ({{dmc|3|nt=0}}), is a remake of the {{Quake|nt=0|3.1}}'s multiplayer with {{hl|3.1}} assets by [[Valve]] in the {{gldsrc|3.1}} engine.
{{dmc|4}} ({{dmc|3|nt=0}}), is a remake of the {{Quake|nt=0|1}}'s multiplayer with {{hl|1}} assets by [[Valve]] in the {{gldsrc|1}} engine.


Deathmatch Classic was released as a free mod for {{hl1|4.1}} on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its {{gldsrc|4.1}} titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that register their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.
Deathmatch Classic was released as a free mod for {{hl1|1}} on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its {{gldsrc|name}} titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that register their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.


The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for {{quake|3.1}}, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.  
The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for {{quake|name}}, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.  


The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the {{hlsdk|4.1}} code repository, in the {{path|dmc}} subdirectory. A fork updated to properly compile with Visual Studio 2019 Community Edition can be found [https://github.com/twhl-community/dmc-updated on GitHub].
The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the {{hlsdk|1}} code repository, in the {{path|dmc}} subdirectory. A fork updated to properly compile with Visual Studio 2019 Community Edition can be found [https://github.com/twhl-community/dmc-updated on GitHub].


A port of Deathmatch Classic to the {{source|3.1|nt=1}} was planned, with [[cubemaps]] for the water materials remaining in {{hls|3.1|addtext='s}} files, but this too was abandoned.
A port of Deathmatch Classic to the {{source|1|nt=1}} was planned, with [[cubemaps]] for the water materials remaining in {{hls|1|addtext='s}} files, but this too was abandoned.


== See also ==
== See also ==
* [[Deathmatch Classic.fgd]]
* [[Deathmatch Classic.fgd]]
* {{hldms|4}} - The multiplayer component of {{hls|3.1}}, which uses the same desktop icon
* {{hldms|4}} - The multiplayer component of {{hls|3.1}}, which uses the same desktop icon

Revision as of 02:26, 21 June 2024

Flag-white.pngEnglish (en)

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Deathmatch Classic Deathmatch Classic (DMC), is a remake of the Quake I's multiplayer with Half-Life assets by Valve in the GoldSrc engine.

Deathmatch Classic was released as a free mod for Half-Life on on June 7, 2001, and was subsequently included in an update for Half-Life the following month. When Valve ported its GoldSrc titles to Steam, the mod was changed to a paid game, along with adding a new map and main menu background. Owners of retail copies of Half-Life that register their Half-Life CD key via Steam have been grandfathered in, receiving a Steam copy of Deathmatch Classic for free.

The game only contains its titular free-for-all deathmatch mode. A port of David "Zoid" Kirsch's popular capture-the-flag mod for Quake, "ThreeWave CTF" (or simply "3wave"), was planned, but never announced and ultimately abandoned, despite having new assets and maps created for it.

The source code for Deathmatch Classic and the unfinished ThreeWave CTF expansion can be found in the Half-Life SDK code repository, in the 🖿dmc subdirectory. A fork updated to properly compile with Visual Studio 2019 Community Edition can be found on GitHub.

A port of Deathmatch Classic to the Source Engine was planned, with cubemaps for the water materials remaining in Half-Life: Source's files, but this too was abandoned.

See also