Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | ||
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| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | | {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | ||
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Revision as of 22:05, 19 June 2024
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
Modding | Creating, organizing and releasing your GoldSrc project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Textures | Textures are used to add additional 2-dimensional detail to a map or model. |
Sounds | Quality audio adds a fourth dimension to your world. |
Sprites | Effects like smoke, sparks, blood and fire are created with sprites. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion on the GoldSrc Engine's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |