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| 	| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | 	| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:GoldSrc Modding|Modding]]''' }} | ||
| 	  {{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc| | 	  {{td|radius=0 3px 0 0|align=center| Creating, organizing and releasing your {{gldsrc|bold}} project. }} | ||
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| 	| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Technical|Technical]]''' }} | 	| {{td|align=center|font-size=14px|bgcolor=#352525| '''[[:Category:GoldSrc Technical|Technical]]''' }} | ||
| 	  {{td|align=center| In-depth discussion on the {{gldsrc| | 	  {{td|align=center| In-depth discussion on the {{gldsrc|bold|nt=1|addtext='s}} features. }} | ||
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| 	| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | 	| {{td|radius=3px 0 0 0|align=center|font-size=14px|bgcolor=#352525|width=30%| '''[[:Category:Official GoldSrc Tools|Official Tools]]''' }} | ||
| 	  {{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve| | 	  {{td|radius=0 3px 0 0|align=center| Official tools made by {{Valve|1}} for their games. }} | ||
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Revision as of 22:05, 19 June 2024
The  Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
 Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the SteamPipe updates.
| Modding | Creating, organizing and releasing your GoldSrc project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Textures | Textures are used to add additional 2-dimensional detail to a map or model. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Sprites | Effects like smoke, sparks, blood and fire are created with sprites. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the GoldSrc Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 


