Trouble in Terrorist Town: Level Creation: Difference between revisions

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A Level Creation Guide for {{game name|ttt|name=Trouble in Terrorist Town}}
A Level Creation Guide for {{ttt|4}}
For general mapping tutorials, see [[:Category:Level Design]]
For general mapping tutorials, see [[:Category:Level Design]]
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For {{game name|ttt2|name=Trouble in Terrorist Town 2}} see [[Trouble in Terrorist Town 2: Level Creation |here]]
For {{ttt2|4}} see [[Trouble in Terrorist Town 2: Level Creation |here]]


You need for Trouble in Terrorist Town:
You need for Trouble in Terrorist Town:
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Making maps for {{game name|ttt|name=Trouble in Terrorist Town}} is essentially the same as creating maps for other {{src|4.1}} games with a few exceptions. TTT has its FGD file available [[Garrys Mod.fgd/Trouble in Terrorist Town.fgd|here]] which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/
Making maps for {{ttt|4}} is essentially the same as creating maps for other {{src|4.1}} games with a few exceptions. TTT has its FGD file available [[Garrys Mod.fgd/Trouble in Terrorist Town.fgd|here]] which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/


== Entities ==
== Entities ==

Revision as of 07:38, 31 May 2024

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A Level Creation Guide for Ttt-16px.png Trouble in Terrorist Town For general mapping tutorials, see Category:Level Design
For Trouble in Terrorist Town 2 Trouble in Terrorist Town 2 see here

You need for Trouble in Terrorist Town:

Getting Started

Special Objects


Making maps for Ttt-16px.png Trouble in Terrorist Town is essentially the same as creating maps for other Source Source games with a few exceptions. TTT has its FGD file available here which includes gamemode-specific entities. Map examples are available at https://www.troubleinterroristtown.com/development/mapping/

Entities

ttt_credit_adjust This entity allows you to give or take credits away from a Detective or Traitor player.

ttt_damageowner This entity allows you to correctly attribute damage to the player that activated it. (Traitor traps, etc)

ttt_game_text This entity allows you to display text on the screens of a role, or all players

ttt_logic_role This entity allows you to check if the role of the !activator

ttt_map_settings This entity allows you to control things related to your map, like player models or prop procession.