Shaders in Sprites\: Difference between revisions
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SirYodaJedi (talk | contribs) m (→Sprite) |
SirYodaJedi (talk | contribs) m (→predator) |
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===predator=== | === [[predator]] === | ||
* Used in only one material: <code>predator.vmt</code> | * Used in only one material: <code>predator.vmt</code> | ||
* Not found in released mod code. | * Not found in released mod code. | ||
[[Category: Shaders]] | [[Category:Shaders]] |
Revision as of 10:24, 21 May 2024
The Sprites\
folder of Source Materials.gcf
contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmt
material. - Refract_DX60 is used for the
heatwave.vmt
material (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt
- Not found in released mod code.