Game round win: Difference between revisions
Jump to navigation
Jump to search

m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
m (fix typo (avaible -> available near top of page)) |
||
Line 1: | Line 1: | ||
{{lang|Game round win}} | {{lang|Game round win}} | ||
[[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]] | [[File:game_round_win.png|frame|right|Entity icon by [https://developer.valvesoftware.com/wiki/Category:Ficool2_tools ficool2].]] | ||
{{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also | {{this is a|point entity|name=game_round_win|game=Team Fortress 2}} It is also available in {{bms|4}}. In {{tf2|4}} it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In {{bms|4}} triggers victory for either of the teams; if in deathmatch, regular end of round is triggered. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 23:30, 17 May 2024



Entity icon by ficool2.
game_round_win
is a point entity available in Team Fortress 2. It is also available in
Black Mesa. In
Team Fortress 2 it tells the game rules that the round either has been won (if a team is assigned) or should enter Sudden Death mode (if no team is assigned). In
Black Mesa triggers victory for either of the teams; if in deathmatch, regular end of round is triggered.
Keyvalues
- Force map reset (force_map_reset) <boolean>
- Force the map to reset during the force respawn after the round is over.
Bug:If this is set to
False
andTeamNum
is nonzero, theRoundWin
input often causes crashes. It is best practice to have this set toTrue
unless you have a reason not to. [todo tested in ?]
- Switch teams on map win? (switch_teams) <boolean>
- Switch the teams when the game is going to be reset.
Note:This overrides the setting in any team_control_point_master entity.
TeamNum:
- Initial Team (TeamNum, or teamnumber
) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED
, Survivors
, Terrorists
, Marines (Team-based game modes only)
- 3: BLU/Robots
, Infected
, Counter-Terrorists
, Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in
) !FGD
Inputs
- RoundWin
- Tell the game rules the round is over.
Outputs
- OnRoundWin
- Sent when the entity tells the game rules the round is over.